Fallout New Vegas
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Sweet6Shooter - Cloud

Uploaded by

Cloudisms

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About this mod

A config file that reduces the number of Big Guns weapons. Intended for use with Tale of Two Wastelands.

Requirements
Permissions and credits
What Does This Do?

Reduces the number of weapons that will use the Big Guns skill from S6S's mod. Intended to fit the original gameplay design of Big Guns from Fallout 3. S6S's default config will likely provide a more exciting gameplay experience, as the skill will become much more necessary. I personally prefer the Big Guns skill to only cover large weapons in size, while S6S was likely designing around weapon power and caliber. I kept her skill requirements in most cases, tweaking the skills by minimal amounts where I preferred.

Customization

Customize anything you'd like in the config, thanks to S6S. The settings I used for this config are:
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[Big Guns]
;each setting sets it's weapon to the value it's set to if greater than 0
;set to 0 to not affect a certain weapon
;GRA variants are automatically covered
;settings which I left at 0 are not recommended by my preferred balance
sMinigun=75
;95
sAMR=75
;75
sGatlingLaser=75
;75
sHeavyIncinerator=65
;65
sMissileLauncher=50
;50
s127Pistol=0
;35
s127SMG=0
;50
s44Magnum=0
;25
;covers Raul's magnum as well
sMysteriousMagnum=0
;30
sCaravanShotgun=0
;10
;intended for use with a mod that makes it fire both barrels at once, like my Scripted Weapon Tweaks/DC Arsenal
;cass' shotgun isn't covered, as she doesn't have the same Big Guns skill as Guns, so it would directly affect her damage
sGaussRifle=0
;50
sGaussRifleUnique=0
;60
sGrenadeMachinegun=80
;80
sGrenadeMachinegunUnique=85
;85
sHuntingRevolver=0
;40
sIncinerator=40
;40
sLMG=40
;25
sMinigunUnique=100
;100
sMissileLauncherUnique=65
;65
sMultiPlasRifle=0
;45
sPlasmaCaster=75
;75
sPlasmaDefender=0
;40
;Arcade's defender is covered
;recommended for use with a mod which makes it fully automatic
sPlasmaRifleUnique=0
;45
sRangerSequoia=0
;50
sRiotShotgun=0
;65
sTeslaBeaton=95
;95
sSawedOffShotgun=0
;20
;intended for use with a mod that makes it fire both barrels at once, like my Scripted Weapon Tweaks/DC Arsenal
sSawedOffShotgunUnique=0
;30
sTeslaCannon=85
;85
sAutomaticRifle=30
;25
sSurvivalistRifle=0
;30
sCyberdogGun=50
;55
sFIDO=60
;60
sElijahTeslaCannon=100
;100
sArcWelder=20
;20
sSMMG=60
;Variable. Some kind of buff/rebalance/rechamber strongly recommended
;there's a 5.56 one in my scripted weapon tweaks, but I mostly recommend CFWR's 4.7mm rechamber
;60 for base balancing
;75 for 5.56
;100 for 4.7mm, and there's already an option to do so in CFWR
sRedGlare=85
;85
sGatlingLaserGRAUnique=90
;90
s127mmPistolGRAUnique=0
;60=
sBozar=60
;buff/rework/rebalance strongly recommended. There's a legacy .223 one in DC Arsenal, and a .308 option in my Scripted Weapon Tweaks
;60 recommnded for default balancing, 65 for .308 semi auto, 75 for .308 full auto
sPlasmaCasterGRAUnique=85
;85
sFlamer=25
;25
sFlamerGRAUnique=35
;35
s25mmAPW=0
;35
sFatMan=90
;90
sEsther=95
;95
[Big Guns TTW Side]
;these settings will have no effect if the TTW patch isn't installed
sSawedOffShotgun=0
;20
sCombatShotgun=0
;25
sRailwayRifle=0
;75 if using base balancing, 30 if you're using DC Arsenal's railway rifle nerf
sRockItLauncher=10
;5
sScoped44Magnum=0
;30
sUniqueDC44Magnum=0
;35
sMIRV=100
;100
sLincolnsRifle=0
;35
sCombatShotgunUnique=0
;40
sEugene=100
;100
sA321PlasmaRifle=0
;40
sDCSawedOffShotgunUnique=0
;50
sSydneyUltra10mmSMG=0
;40
sMissLauncher=90
;90
sVengeanceGatlingLaser=90
;90
sTeslaCannonPrototype=85
;85
sPrecisionGatlingLaser=85
;85
sRapidTorchFlamer=55
;55
sSlowBurnFlamer=45
;45
sCallahansMagnum=0
;45
sDoubleBarrelShotgun=0
;35
;intended for use with a mod that makes it fire both barrels at once, like my Scripted Weapon Tweaks/DC Arsenal
sDroneCannon=80
;80
sPaulsonsRevolver=0
;45
sDroneCannonUnique=100
;100
sPasFishingAid=0
;45
sCryolator=35
;35
sVictoryRifle=0
;75
;intended for use with something that makes it .50


Requirements

JIP LN, xNVSE, JohnnyGuitar, S6S Big Guns Implementation

Installation

Set bEnableBigGunsSkill=1 in jip_nvse.ini
Install S6S Big Guns Implementation
Install this mod, overwriting S6S Big Guns Implementation

Credits

This mod is entirely Sweet6Shooter's, I simply changed a few numbers to 0 :)

Recommended Mods

Weapon Requirements System
Reload Reloaded
S6S Big Guns Implementation - ySI Patch