Fallout New Vegas
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Created by

MadAce

Uploaded by

KiCHo666

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About this mod

Improves ragdoll behaviour for all NPC/Creatures in the game, restored hit reactions, configurable forces, ragdoll momentum and much more...

Requirements
Permissions and credits
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RAGDOLLS

1. DESCRIPTION

Improves ragdoll behaviour for all actors in the game.
5.0 version was made from scratch. All ragdolls are retweaked and all scripts are remade to be more efficient.

Mod features:

HIT REACTIONS:

A feature that was broken in base New Vegas game (a so-called "Ragdoll Feedback"). 
It enables Havok-powered dynamic actor reactions to being hit by weapons.
Video demonstration:




RAGDOLL MOMENTUM:

This enables ragdolled actors to keep their velocity they had before going "limp".
Easily explained with the video. First part is without momentum, second is with:




LOCATIONAL FORCE:

An old feature, but still...
Removes "Kill Impulse" from ranged weapons that always pushed ragdolls in the same way when dealing deadly blow.
Instead, ranged weapons will now apply force to the limb that received the hit upon death.
A REALLY old video demonstration:




FAKE DEATH REACTION:

This one was a result of "what if..." experiment, but I decided to leave it in since I liked the result.
When dealing a fatal blow with ranged weapons, a tiny dummy explosion will be placed a the point of hit.
This often results in actor's limb flailing or doing rolls. Downside is it will probably cause dropped weapons and smaller creatures to fly away.
Anything goes with this one.


CORPSE TOUCHER

A brand new way of dealing with those distorted corpses. An event based system that scans for nearby GECK-placed corpses 
and gives them a bit of "nudge" so they settle back to their natural pose. Script is ran only once whenever player enters a new cell.


EXTRA DEATH FORCE

Upon dealing a fatal hit, this will add additional omph to the projectile that hit the actor. The amount is configurable.


OTHER SMALLER FEATURES:

Configurable land friction:
- makes land more slippery/sticky. This applies ONLY to land/terrain, not objects like roads, rocks, etc... Exiting to menu and loading a game is needed for change to be applied.

Explosion linear/angular force:
- linear force makes actor fly away, angular makes them rotate more.

Body/limb buoyancy:
- how much will torso/limbs float on water.

Water Physics LOD:
- this value is responsible for a distance at which objects on water will be simulated. Reload a save to apply changes.

Grab Strength:
- how easy it is to drag corpses around.

Headtracking and leg IK:
- Headtracking and leg adaptation added to lot of creatures.



All features can be individually disabled via MCM or ini if you don't like MCM.


Note:

- Hit reactions can look wonky sometimes because of a way they work. I tried to make them look
as good as possible, but that feature was broken in base game and to make it work was a long and tedious process.


- Melee/Unarmed weapons deal force based on damage done.
Reason I decided for taking that route is that it's the only reliable way to apply force that isn't just flat value applied 
like in the base game. Locational force with melee/unarmed weapons is IMPOSSIBLE. Period.

- Ragdoll momentum will absorb most of projectile force on death.
This isn't the case for melee/unarmed weapons or when actor is standing still.
That's how momentum function works and there's no way around it currently.

- Bad news concerning distorted corpses.... even if they snap back to their natural pose, you save the game, exit and then load
the game, corpses will again "re-snap" back to natural pose. Unfortunately, that an engine issue and
the only way to permanently fix distorted corpse is by "grabbing" it with Z key.
ONLY THEN the corpse will save it's new pose into a save game. No amount of bullets or explosives will fix it.
(believe me, I bugged JIP with it a lot and he gave it a best shot, but no luck.)




2. REQUIREMENTS

New Vegas Script Extender
JIP NVSE Plugin
JohnnyGuitar NVSE
The Mod Configuration Menu (optional)



3. INSTALLATION

Installation is the same like any other mod. Install it like any other mod, preferably, using some mod manager.



4. UNINSTALLATION

Same as installation, but in reverse.



5. TOOLS USED

- Nifskope
- GECK




One last thing....





Hope you enjoy it and report any bugs you find!


- MadAce