About this mod
This small mod adds a power drill and grinder which can be used to bypass locks, as well as a hacking override module to bypass terminal hacking.
- Requirements
- Permissions and credits
- Changelogs
- Donations
This small mod adds a power drill and grinder, which can be used to break the locks on containers and doors respectively, as well as a hacking override module to bypass terminal hacking.
There is no damage done to container inventories by using these items.
Please note that these items are not intended to sublimate lock handling completely - they are intended to be used and found at a moderate rarity. A high focus of this system is to provide an option to access locked out entities.
Features:
Simply activate a locked entity while holding one of the respective tools to be prompted to either activate it normally or use a bypass tool.
Drilling requires a drill, one drill bit per lock level, and 5 bulk SEC per level.
Grinding requires a grinder, one grinder disc, and 5 bulk SEC per level.
One bypass module and 5 regular MFC per lock level are required to unlock terminals.
Drills and Grinders have a luck and repair based chance to break upon use, so that you don't just find one and use it forever, which would turn future pickups of those items into barter fodder.
Locked out terminals/broken locks require twice as many resources to access.
Having the Infiltrator perk removes the extra resource penalty for locked out entities, and removes the chance for the associated tool to break during a bypass.
Customization:
The required scale of the various resources can be configured in the config ini.
The relation of Infiltrator perk can be disabled.
Requirements:
JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.
Base Object Swapper is a soft, but recommended requirement, as it will make the objects show up in the world by providing a 1% chance to replace certain items like ashtrays, scrap electronics, bonesaws, wood chippers, Steam Gauge Assemblies, bobby pins, and paint guns with various items from this mod.
Installation:
Regular installation.
Please endorse and vote if you appreciate the mod.
Recommended Mods:
This is meant as a companion to Forced Entry that allows an additional method to bypass locks without destroying container contents.
Load Order:
Inconsequential.
Patches:
Should not need any patches.
Compatibility:
Should be compatible with anything.
Limitations:
I don't really know how to make sparks appear on the locked entity, and IMODs are a huge pain, so I don't really want to tango with making the grinding one in particular fade to black faster so that it eclipses the entire duration of the sound.
Bugs:
Please report bugs in the bugs tab, not the posts. I get a notification when bugs are reported, but I have too many mods to keep up on the posts on all of them routinely.
Questions:
Merge this into Forced Entry?
No.
Credits:
All of the assets were made by or modified from the assets created by ALFREDO MARTINEZ as presented in the TOOLS AND JUNK ET CETERA modders' resource.
Lolwutyyy added collision to the various nifs and resized two of them.
Nobarknobitenoonan fixed texture issues on the nifs.
Permissions:
Do whatever.
Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.