Fallout New Vegas

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Created by

Wombat

Uploaded by

Woooombat

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About this mod

Complete character overhaul in classic Fallout style for all New Vegas super mutants

Requirements
Permissions and credits
Changelogs
Donations



Version History

v1.2 Lots more stuff so check changelog
v1.1 Head size adjusted, ESP removed, added JohnnyGuitar NVSE requirement
v1.0 Release


It's been quite a while, sometimes life gets in the way of things, but finally, the third entry, the super mutant pack is here.



Features
Classic style faces- Reworked all super mutant faces to make them look more true to the original Fallout.

Nightkin variations- Adds different faces to regular Nightkin creatures.

Unique faces- In addition to reworking existing NPC faces(Marcus, Lily, Neil), it adds unique faces to all named super mutant NPCs in the game, including Dog/God of Dead Money.

200% badassery- Being the 800lb killing machines that they are, super mutants will now wield big guns like miniguns and missile launchers with one hand, just like they did in the original Fallout games. Animations include 2handed launchers, 2handed handles, and 2handed automatics.

Extra animation tweaks- Mod also includes a new idle animation with significantly less excessive, less gamy looking breathing, and a much less bouncy default walk animation, to better fit with the rest of the game.

Minor bug fixes- Fixed some minor things here and there, like bad skin weights on Lily's goggles, and the missing reload and jam animations for super mutant masters using light machine guns.

True to New Vegas- Mod is light weight and designed to blend seamlessly into New Vegas, adding some much needed life and style to the super mutant portion of the game, without doing too much or too little, IMO.


Requirements
Fallout New Vegas
Dead Money
JIP LN NVSE


FAQ/Known Issues/Compatibility
-Mod is fully scripted ESPless. Like with most visual mods, keep it low on the load order. It should be compatible with just about everything, except the couple mentioned below.
-Mod is purely cosmetic and contains no gameplay changes. Timings in the new animations are identical to the original ones.
-Mod only contains mesh and animation files. Custom textures shown in screenshots are not included and/or are from another mod. Only the first couple of closeups involved custom textures, the rest were made with pretty much pure vanilla graphics plus ENB. I never play the game with ENB on, and I only mess with it for the presentation, on the fly to get the specific shot I want, so I can't provide you any ENB presets.
-If you only want to use the new animations without any character overhaul, use the "Animations Only" file in the misc category in the download section instead. This stripped down version of the mod requires neither JIP LN NVSE nor Dead Money.
-Does NOT work with Super Mutants Blink Animation.
-Mod contains a super mutant skeleton file but the skeleton is the same as vanilla and is not requirement for anything included in the mod, so it has full compatibility with any mod that needs to replace that skeleton, like Ragdolls for example. Just load Ragdolls after this, or delete/move the skeleton file in Menace.
-All meshes use their default texture coordinates and thus are compatible with any and all texture packs made for the original models. Certain texture packs have to replace the meshes in order to change shader settings. If your in-game models do not match the models shown in the screenshots, chances are you have replaced the meshes with another mod.


On TTW
I don't own Fallout 3 and probably never will. This mod is built for New Vegas and strictly New Vegas. I am unable to answer any question regarding TTW support.