Fallout New Vegas
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S6S

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Sweet6Shooter

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About this mod

This mod provides an esp-free "quick switch" mechanic for the Detonator and it's relevant explosives, allowing for much more responsive and active use before and during combat.

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Overview:
This mod provides a "quick switch" mechanic for the Detonator and it's relevant explosives, allowing for much more responsive and active use before and during combat.

No vanilla hotkeys or mod-added weapon switch functions (from anything other than this mod) were used in the following video whatsoever.


Features:
This system adds a key combo that applies when a Detonator or an explosive that the Detonator works on:
"Aim/Block" + "Reload/Holster"
If you press this key combo while you have the Detonator equipped and drawn, you will immediately switch to your last equipped Detonator-based explosive.
If you instead have a Detonator-based explosive equipped and drawn, you will immediately switch to the Detonator.
This means that instead of needing to hotkey a Detonator or detonated explosive or manually switch to it, you will only ever have to switch to the detonated explosive via your preferred means.

Bonus Feature:
The game has a weird bug/quirk: when throwing a throwing weapon, even though you still have more "ammo" for it, the game will sometimes unequip the weapon instead of readying the weapon again. I have no idea why this happens, but it's a pain in general, and a substantial inhibition to the use of detonator explosives.
Anytime you equip a throwing weapon, it will be tracked. If you press your "Aim/Block" key with no weapon equipped and your fists readied, if the last weapon you had equipped was that throwing weapon, and you have more of it in your inventory, you'll immediately re-equip that throwing weapon.
This works on all thrown weapons, including thrown melee weapons.

Customization:
This control combo will adapt to anything you map the native Aim/Block and Reload/Holster keys to in-game.
This has nothing to do with the specific Holster hotkey that lStewieAl's tweaks offers.

Requirements:
JIP LN, xNVSE, Johnny, ShowOff, the usual stuff.
KEYWORDS is required.

Installation:
Regular installation.
Please endorse and vote if you appreciate the mod.

There are two versions - an esp-free scriptrunner version, and a plugin version.
The scriptrunner version is considered the main version.

Recommended Mods:
Detonator Overhaul is excellent, and it expands the usage of the Detonator beyond just C-4.

Compatibility:
This mod uses the "DetonateRemote" keyword, just like Detonator Overhaul. It will automatically accommodate the extension of Detonator explosives provided by Detonator Overhaul.

Limitations:
The "Bonus Feature" is obviously less convenient and natural than the bug simply being fixed, but it's at the engine level somewhere, and I'm a runtime gal.

Bugs:
Please report bugs in the bugs tab, not the posts. I get a notification when bugs are reported, but I have too many mods to keep up on the posts on all of them routinely.

Questions:

Permissions:
Do whatever.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.