Fallout New Vegas
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S6S

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Sweet6Shooter

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About this mod

This is a standalone framework version of Sweet Consumables overhaul to survival food healing which changes it to affect duration, rather than magnitude.

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Overview:
Survival's effect on food/water healing has been completely redone. Instead of increasing magnitude of food healing, like medicine does for it's items, any Hunger or Dehydration restoration adds a portion of the degree of it's restoration to an ongoing survival healing queue. This means that if you consume an item which restores 100 Starvation, with 50 Survival, you will add (Survival Skill / 100) x (fSurvivalFoodDurationMult (default .33)) x (Hunger Restored), for a final value of 16.5. This amount will then be healed over the course of 16.5 seconds. The currently active amount of seconds for the survival healing can be checked in the Pip-Boy's active effects menu.

For non-Hardcore users, there is unfortunately an awkward workaround I had to use to surface the amount of healing provided - food and water items will display as +H20/FOD, but this does not actually occur (or at least it doesn't "stick".) All needs will be instantly cleared as soon as the item is consumed, rendering the "penalty" functionally inert.

Due to the way the above system works, survival's effect on ingestible effect magnitude has been set to x1.0. This will also prohibit alcohol from getting more effective as a stat buff as your survival increases.

Installation:
Regular installation.

Please report bugs in the bugs tab.

Compatibility:
Compatible with anything.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.