Fallout New Vegas

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DuncanWasHere

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DuncanWasHere

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About this mod

Fuck around and find out. Fire burns, electricity shocks, cacti poke, and more! A lightweight, compatibility-friendly, scripted implementation that doubles as a framework for modders.

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"I just want to start a flame in your heart."

Touch stuff, get hurt. Simple as. Optionally works on all actors. Covers all hazards in the game with event handlers, meaning zero worldspace edits since triggers aren't needed. Add or remove hazards using the Keywords config file.

Mods that make worldspace edits are automatically compatible. Mods that add new hazards as base objects will need them added to the Keywords config. Mods that add hazards with custom meshes will need trigger collisions added to those meshes in NifSkope (you can find examples of how to do that in this mod and in many cases it's fine to just copy and paste the branches).

Current hazard categories:
  • Fire
  • Shock
  • Barbed Wire
  • Broken Glass
  • Spines
  • Nettles
  • Thorns
  • Toxic (unused)
  • Radioactive (unused)
  • Misc (unused)

Fire and shock will deal continuous damage over time via actor effects. These effects take resistances into account. The other hazards can be protected against by wearing armor above a certain class threshold, configurable in the INI (medium by default).

There are dispatch events for every hazard interaction in case other modders want to hook into them for some reason.

Please let me know if there are any specific cases where the damage effects are causing issues.

Permissions:
As always, I grant everyone permission to do whatever they want with my files in terms of merges, patches, modpacks, etc.