Fallout New Vegas
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zebumper

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Zebumper

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About this mod

Addictions can now be critical and force the player's character to use his drug when he is in withdrawal state. Just as in real life. And add optional negative effects if no suitable object is owned.

Requirements
Permissions and credits
Mirrors
Changelogs
This mod offers an auto-forced-consume drugs when you are in a withdrawal state function. The delay, chances and effects (visuals, sound, stats) of this function can be modified with the INI file provided.

Compatible with all items using Vanilla addictions.
New addictions added by other mods will not be managed.

Recommended mods:
There is no cure by karthanistyr
or
Addictions pass with time by Crowley9

If you're usin my mod Animated Cigarettes, the tobacco withdrawal will lead the player to light a cigarette rather than to consume wild tobacco chew. And yes, it's compatible with my Animated Drinks, Food & Chems mod.

Particularity of alcohol :
Alcohol's withdrawal will push the player to try to consume the last alcohol used. This will allow you to become really addicted to a particular alcohol. But, if the preferred alcohol is not found in the inventory, the character will consume another alcohol, randomly, which will then become the new favorite alcohol.

I'm just trying to make the addiction system a little bit more fun.

INI preview and settings, with instructions and more details on the mod :
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