Addictions can now be critical and force the player's character to use his drug when being in withdrawal state. Just as in real life. And add optional negative effects if no suitable object is owned. Among other things.
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Changelogs
Version 2.1
fix last issues (the game freeze + some minors ones)
Version 2.0.4
should fix mod that didn't working for some time now. It's a quick fix, tell me if that works.
change ini file format from UTF-8 to ANSI to allow accented characters (mostly for french version)
Version 2.0.2
just small script improvements
Version 2.0.1
compatibility with Animated Cigarettes Lite
improves some scripts execution
Version 2
almost totally redone from scratch
will manage all addictions, from all mods
requires JohnnyGuitar NVSE
Version 1.2
add Frenzy Effect (more informations in the spoiler in description tab (just before Shakira) or in DOCS tab)
more customization settings in the INI (look at the spoiler in description tab (just before Shakira) or in DOCS tab)
fix bugged timer when midnight
Version 1.1
Addition of the Turbo addiction in the "individual" settings of the INI file (I forgot it :D)
Addition of an option allowing the reset to zero or not of the number of hours spent in withdrawal after an unsuccessful Auto-consume attempt
This mod offers an auto-forced-consume drugs when you are in a withdrawal state function. Delay, chances and effects (visuals, sound, stats) can be modified with the INI file provided. Take a look to the DOCS tab for more informations.