Fallout New Vegas

About this mod

A lore-friendly expansion covering the land east of the Colorado River and the people living there.

Requirements
Permissions and credits
Translations
  • Mandarin
Changelogs
Nova Arizona (formerly Arizona Redux) is now in beta!
This means most features are at least partially implemented and the design goals of the mod have been finalized.
Our exterior worldspace is more or less complete, most 3D assets have been made, and the team is now focusing on writing and gameplay implementation (NPCs, quests, dungeons, encounters, and loot). Most of our current playable quests can be found around Malpais and the Big Stop.

Here is a very rough breakdown of where we're at in development:

Exterior Worldspace - 90%
Interior Worldspace - 35-40%
Quests & NPC Dialogue - 5-10%
Loot & Enemy Encounters - 20-25%
Navmesh - 20-25%


Join our Discord!


Description

Nova Arizona is an expansion of the Arizona side of the Mojave Wasteland, similar in implementation to Morrowind's Tamriel Rebuilt. It adds dozens of new locations, factions, items, and quests designed to blend seamlessly with the vanilla narrative and worldspace. The playable game area has been extended by roughly 30%.


Narrative

There is no main questline; the core design principle of this mod is to depict Arizona as if Obsidian had included it in the vanilla game to begin with (barring their technical shortcomings). Everything is designed to be side content.

The main goal of Nova Arizona is to balance out the Legion's content with the NCR's while further developing the game's themes and lore. Underpinning this has been a months-long worldbuilding effort to reconstruct a coherent timeline of events leading up to New Vegas and greatly expand upon the cultures and histories of every single faction, especially the Legion who had two fewer games than the NCR to be ironed out.

Much of our lore pertaining to the Mojave conflict was implicitly derived from official sources, but the team has drafted hundreds of original concepts aimed at demystifying the lands beyond the Mojave -- Arizona, New Mexico, Utah, Colorado, and Mexico, such that they may be referenced and further explored through our own dialogue.

We take inspiration from the same sources as Obsidian did: Van Buren, classic movies and literature, and world history. A few concepts are based on the Old World Blues mod for HOI4 and other faithful fan works.

Overall, the Legion and the Mojave conflict have been reimagined to rectify many of the plotholes and questionable design choices that Obsidian made (no disrespect intended, writing lore is very hard and they had deadlines to meet), miraculously without retconning anything from vanilla.



Map



Settlements

The Base Camp



Seen only in the form of LOD tents in vanilla, we've transformed the previously inaccessible lower portion of the Fort into a dedicated Legion settlement.

Newt



A small fishing village situated on the shore of Lake Mead, Newt has been drained of its resources, its men, and its food reserves. The community of Newt struggles to survive under the Legion's ever-increasing demands.

Malpais Legionary Camp



Once the most important supply hub in the Mojave and the site from which the Malpais Legate planned war with the NCR, its current relevance is dwindling under the watch of the erratic Legate Marcellus Sedonus.

Solitare Big Stop



A former truck stop town which has changed hands between the NCR and Legion several times throughout the years. Currently fully occupied by the Legion. Those unlucky enough to still inhabit the town live under constant threat of Legion antagonism, imprisonment, or much worse.

Dolan Springs



A sleepy Legion-controlled farming town situated along Arizona State Route 93. A recent influx of merchants and caravaneers has put the townsfolk on edge.



Some Recommended (and Compatible) Content Mods:

Imperium Radio
Factions Reloaded - Legion
Lime's Fort Overhaul
Techatticup Uncut - Voiced Legion Quest Expansion
Vladek's Faction Armor Overhauls
The Living Desert
Functional Post Game Ending



All content is subject to change, and bugs are to be expected.