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Changelogs
Version 3.1
Joined the mod back into one file but split it up into different versions depending on what plugins you have. This was done in order to fix an issue where some scripts would override each other in the wrong order, resulting in issues such as the JSawyer description change not applying properly.
Version 3.0
Split the script up into 4 separate files to fix an issue where the script would not compile and the mod wouldn't work at all if even one plugin was missing
Added the Medicine Stick to the list of Cowboy perk weapons
Version 2.2
The script now checks for just JSawyer Ultimate instead of the TTW patch
Fixed an issue where the perk description wasn't changing due to a formatting error
Version 2.1
Added Clover's sawed-off to the list of applicable weapons
Version 2.0
Now espless and requires JIP and JohnnyGuitar NVSE
I was reading on the wiki about how the Sawed-Off Shotgun (or any double-barrel for that matter) has every right to be considered a "cowboy" weapon, but for whatever reason, isn't by the game. I'm aware there's already a mod similar to this on the nexus, however it directly edits the form list for weapons that the Cowboy perk applies to, which is bad for compatibility. It also doesn't change the description of the perk to include Sawed-Off Shotguns, and apparently also doesn't add the Medicine Stick to the list as well.
This mod does all of that with the help of functions from JIP and NVSE via script, so that the original form list isn't overwritten for maximum compatibility, including the perk's description change, which also checks if you have JSawyer Ultimate installed as it changes the damage buff of the perk from 25% to 20%.
I've also rewritten the script so that with the power of JIP and JohnnyGuitar NVSE, it no longer takes up an .esp slot.