this doesn't do anything without the original mod.
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Author's instructions
You can do whatever you want with this mod.
File credits
This author has not credited anyone else in this file
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Changelogs
Version 1.11.5
FIXED: Healing numbers shouldn't pop up on actors that got killed before reloading a save.
FIXED: Occasionally a damage number would pop up twice.
FIXED: Reloading a save during a session would make the mod stop functioning under certain condition. Thanks niac2 for the report.
Version 1.11.4
FIXED: Damage numbers on player will stay slightly visible indefinitely under certain conditions. Thanks Ribboz for the report.
FIXED: Sometimes damage number won't appear for no apparent reason.
FIXED: Damage numbers for DOT will always be shown even if the attacker is not player.
Version 1.11.3
FIXED: Loading a save with a different mod-setup to the current session may stop this mod functioning.
FIXED: Damage numbers disappear for no apparent reason during killcam mode.
FIXED: Damage numbers shouldn't be displayed during menu modes.
Version 1.11.2
FIXED: Healing numbers continuously pop up on some of the holograms in Dead Money DLC.
Version 1.11.1
FIXED: bHitLocation setting is not functioning at all.
FIXED: The killcam mode is not functioning properly.
Version 1.11
Damage number animations have been overhauled.
FIXED: A potential crash under certain condition.
Version 1.10.3
FIXED: Occasionally "0" damage would be shown instead of actual damage.
Version 1.10.2
FIXED: Sometimes multiple damage numbers appear for a single shot.
Version 1.10.1
FIXED: Possible CTD under certain condition. Thanks KeyC0de for the bug report.
Version 1.10
Now supports Xilandro Axeuora and Hitman47101's B42 Quickthrow. Thanks whodevenhackthissite for the idea.
Added an option to display a small fraction of the damage that failed to penetrate the target's DT/DR. Thanks whodevenhackthissite for the idea.
Changed the "toggle +/- signs" option to only affect minus sign.
FIXED: A few minor bugs.
Version 1.9
Added an option to toggle +/- signs. Thanks thebrazilian for the idea.
FIXED: bHitLocation option won't work when the player is on melee/unarmed.
FIXED: A few minor bugs and typos.
Version 1.8.1
FIXED: Forgot to include a requirement-checking script. Thanks Anro19 for the tip.
FIXED: Error messages are spamming console.
FIXED: Companion support functions are not working correctly.
Version 1.8
JIP LN NVSE Plugin v56.85 is now required.
Improved performance thanks to overhauled DOT buffering system.
Version 1.7.1
FIXED: 3rd person view display mode was not functioning properly.
Version 1.7
Improved performance.
FIXED: Healing numbers on NPCs/creatures are not displayed.
Version 1.6
Optimized the code a bit so that the performance is greatly improved. No more drastic fps drops! Thanks Anro19 for the tips and suggestions.
Slightly better UI animations on kill-cam mode.
A few minor bug fixes.
Version 1.5.1
FIXED: Color settings are not saved.
Version 1.5
Added color customization options. Thanks Houllp for the idea.
Version 1.4
Now for guns that fire multiple projectiles with each shot (ie shotguns, tri-beam laser rifles), the total damage of each shot will be displayed instead of each projectiles' damage.
Critical hit is now indicated by the colour of the damage numbers instead of zooming animation so that the screen will be less messy.
Added an option for displaying damage numbers on the exact location where the target was hit.
FIXED: Player can't see other actors' damage numbers through binoculars.
Version 1.3
Now when player is using a gun, damage numbers will be displayed on the exact location where the target was hit.
Tweaked the UI animations to avoid damage numbers covering actors too much.
Changed the default font scale to 60 percent to make damage numbers less invasive to the screen.
Now you can see other actors' damage numbers only through binoculars, not through scopes.
FIXED: Damage numbers stay visible for too long under certain condition.
FIXED: Player could see damage numbers through walls.
Version 1.2.2
FIXED: Damage numbers repeatedly pop up on dead actors.
Version 1.2.1
FIXED: DoT buffer is not cleared properly.
Version 1.2
Added option for not switching display mode when player is in 3rd person view. Thanks wandererhaha for the idea.
Now you can see other actors' damage numbers through scopes/binocular.
Displays more accurate damage numbers by rounding the raw damage numbers' float to a nearest decimal.
Better DoT buffering script for more accurate DoT numbers.
FIXED: Healing numbers repeatedly pop up on Holograms. Thanks RealHoneyBeast for the report.
FIXED: A big healing number pops up on dying Ghost People.
FIXED: Player could see enemies' DoTs through walls. Normal damages still can be seen through walls, though.
Various minor bug fixes.
Version 1.1
Added options for displaying player and companion's receiving damage. Thanks wandererhaha for the idea.
Tweaked UI animations so that damage numbers are slightly more legible.
FIXED:Occasionally damage numbers won't appear.
FIXED:Damage numbers may disappear during cinematic camera mode.
FIXED:Healing numbers display zero.
FIXED:MCM's standard font setting is not functioning.
Version 1.0
Initial release.
Damage Numbers v1.11 and Larger Packs v1.16 DEMO video by Bryan T, aka bct18181. Thanks Bryan!
Features ======= - Supports every type of damage in the game, including Damage-Over-Time types such as poison damages. - Displays healing numbers (NPCs using stimpaks, Glowing Ones regenerating their health). - Supports bleeding damages from Roy Batty and Puppettron's BLEED. - Supports Xilandro Axeuora and Hitman47101's B42 Quickthrow. Thanks whodevenhackthissite for the idea. - For guns that fire multiple projectiles with each shot (ie shotguns, tri-beam laser rifles), the total damage of each shot will be displayed instead of each projectiles' damage. - Displays player's receiving damage and healing numbers. Thanks wandererhaha for the idea. - Displays damage numbers for companions. - You can watch NPCs/creatures fighting each other with damage numbers on through binoculars.
Compatiblity ============ There are several reports of JIP Companions Command and Control being incompatible with this mod. If you encounter this issue, disable "Anti-Overlap" setting in JIP CC&C's MCM, then restart the game (Thanks Qolore7 for this tip).
Configuration Options ================== This mod is configurable via editing "config\Damage Numbers.ini" directly, or via MCM. I recommend using MCM since it allows you to tweak the settings on the fly.
Using Custom Fonts ================= You can use custom font for the damage number display. To add custom fonts to the game, follow this how-to article, written by jazzisparis;