Fallout New Vegas
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About this mod

Gives melee power attacks an optional cost in Action Points, and allows them to trigger special VATS effects out of VATS. Also allows you to remove the delay in releasing a power attack, simply by attacking while blocking.

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Power Attack AP Cost and Toggle

By default, a melee power attack needs you to hold the attack control for 0.3 seconds in order to happen. But when you want to use some precise strikes, this can be a problem:
  • The Khan Trick is performed with a sideways power attack, so you pretty much have to move left or right before performing it. And once the attack animation is underway there's almost no way to correct the aim, often resulting in missing the target.
  • Same with the Ranger Takedown, which requires you to move backwards, often resulting in getting too far away from the target for the hit to connect
  • Finally, this timer is in game time, not real time. So when affected by Turbo for example, the delay timer magically increases to an unbearable 0.85 seconds. Come onnnnnn power hit...

This mod is no longer simple...

This mod adds a global called PowerAttackAPCost, that controls whether your power attacks incur and require an amount of Action Points to be performed, similar to how it works in VATS mode. By default this global is 1, which means weapons require 100% of the Action Points they consume in VATS for you to perform a power attack outside of it.
If you don't have enough Action Points, the power attack delay timer will be infinite, thus you will be restricted to regular attacks. You also won't be able to use melee attacks in sneak mode, since those are always released as power attacks.

If you have enough Action Points, you can remove the delay timer
while you are blocking, so every hit released from the blocking position will be a power attack, in the hopes of making it easier to coordinate your Unarmed special moves.
Luckily Veronica's Scribe Counter move doesn't appear to be affected by it, so with that perk any unarmed hit you release immediately after blocking an enemy's hit will still be a Scribe Counter attack.

As you may know, many Melee Weapons have special VATS moves defined, which in some cases can trigger special effects. The animations for these VATS moves can be performed outside of VATS with forward power attacks, but the effects themselves can only trigger when used in VATS.
This mod will also trigger the weapon's VATS effect, if any, when performing a forward power attack out of VATS. While literally all weapons except one have defined a required Melee Weapons skill of 50 to select their special attack in VATS, in this mod you will perform the special effect out of VATS if you meet the weapon's skill requirement instead. AP cost and damage multiplier will be adjusted just like in the VATS attack as well.

You can customize this with the value of the PowerAttackAPCost global:
  1. A value > 0 will act as a multiplier to the weapon's AP cost in power attacks as described.
  2. A value == 0 will make power attacks incur no AP cost like in vanilla, but you can still trigger special VATS effects in a forward power attack.
  3. A value < 0 will disable all this and leave only the power attack timer toggle while blocking.

And hopefully that's it, enjoy.