Fallout New Vegas
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S6S

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Sweet6Shooter

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About this mod

This is a reworked plugin replacer for Fafnir's Fallout 3 Unique Items Overhaul, removing any lore unfriendly model replacements, as well as any that have clipping or animation asynchronicities.

Requirements
Permissions and credits
Changelogs
Overview:
This is a reworked plugin replacer for Fafnir's Fallout 3 Unique Items Overhaul, removing any lore unfriendly model replacements, as well as any that have clipping or animation asynchronicities.

Compatible with 3.3

Features:
Many replacers have been removed, and some of the stats on the remaining ones have been reworked to fit their new visuals better.
Any brand new weapon entries that have been kept have been added to the appropriate formlists by script.
The previous Terrible Shotgun AA12 model has been exchanged for the one from Project Sledgehammer, as the model's textures were obnoxious, and the chamber was wiiiide open.
Clover's Cleaver has now been made a non replacer, and it's found in the Dunwich Building.
Many good looking armors didn't have an alternate gender variation, so the file has two versions: a female one, and a male one. In each, the armors that don't have a new unique model for your selected gender are marked as non playable and their location placements have been disabled.
The Ranger armors have had the little flap removed from the groin region.
Eugene has been given a new texture and reload animation to improve it's visuals.
The green Destabilizer model is now a shotgun style alien rifle, and it's been added to the final encounter with the alien captain, on a new large alien bodyguard.

Requirements:
JIP LN, xNVSE, Johnny, the usual stuff.
Requires the original mod!
Fafnir's Fallout 3 Unique items Overhaul TTW Edition

Installation:
Install the original overhaul.
Install this file, overwriting if prompted, and ensure that the mod is loaded after the original.

An excellent kNVSE set for the AA12 Terrible Shotgun model can be found here.

Compatibility:
This mod will still overwrite any other replacers you have. Place them lower than this to see their changes instead.
If you have STARS TTW, place this file lower than STAR TTW 2.esp.

Questions:
Readd a weapon that was cut? I really liked ___ and don't want it gone.
No. I tried to fix minor problems with a few models myself, but I'm not keeping questionable models.
Why did you cut the Red 9 and the Killer 7?
I already used them in DMT and I prefer that implementation.

Credits:
Project Sledgehammer by Cubot has been used as a replacement Terrible Shotgun replacer.
FafnirEtherion, obviously, for all of the work and assets.

Permissions:
Do whatever you want with this esp or the meshes I tweaked.

Support:
If you'd like to support my modding work or say thanks, feel free to donate via the Nexus or here at Ko-Fi.