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File credits
Yukichigai and sandbox6 for Yukichigai Unofficial Patch - Forwarded the additional condition checks for the Cannibal perk
HornedReaperMJL for Cannibal Perk Improvements - Original inspiration for this mod
Donation Points system
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Cannibal Reborn has been completely rewritten using new xNVSE, JIP LN and JohnnyGuitar functions.
All settings can be configured using a provided .INI file.
New feature: Auto Dine And Dash. If enabled, the "Dine and Dash" option is removed and you will automatically receive Human Remains after you devour a human corpse. (Enabled by default)
New feature: Dine and Slash. If enabled, you will receive extra Human Remains for each limb your victim is missing. Afterwards, you can slice or shoot off any remaining limbs to get extra Human Remains. (Disabled by default)
New feature: Fast Food. If enabled, the duration of the cannibal animation is reduced by half. (Enabled by default)
New setting: Dismember Count. You can now choose to dismember multiple limbs at a time. Values above 1 can cause minor visual and/or audio oddities. (Default 1)
New feature: Unholster Fix. If enabled, then when you have your weapon out before devouring a corpse, you'll unholster if after the animation has ended and you regain control of your character. (Enabled by default)
Screen shake when devouring corpses can now be enabled or disabled (Enabled by default)
You can now choose to hide the "You've lost Karma!" message if you don't already have Stewie doing that for you. (Hidden by default)
New feature: Lootable Remains. If enabled, then Human Remains received from Dine and Dash will be added to your victim's inventory instead of your own. (Disabled by default)
You can now choose whether the Health and Hunger restored from eating corpses scales with Survival, Medicine, or neither. (Survival only by default)
New setting: Health Multiplier. Health restored from corpses is multiplied by this value (Default 1.0)
New setting: Hunger Multiplier. Hunger restored from corpses is multiplied by this value (Default 1.0)
New setting: Rads Multiplier. Radiation received from corpses is multiplied by this value (Default 2.0)
New setting: Delay Meat of Champions. If enabled, the Meat of Champions effect will only apply once the cannibal animation has ended. (Enabled by default)
Improved gore effects (Better sound and visuals, and lessened explosion force so gore bits won't fly all over the place so often)
Now requires xNVSE 6.28, JIP 56.61, and JohnnyGuitar 4.35 or higher.
Now uses shorthand macro for 'let' because I'm lazy and arthritic
Added all relevant features (Gore, rebalance, etc) to Ghastly Scavenger
Version 2.3
Removed Strange Meat Feast because it didn't really work or fit within scope of mod. Use version 2.2 if you want to keep it.
You can now change the amount of Human Remains received from Dine and Dash by changing the CARERemainsCount global (default 1).
Version 2.2
Re-added Strange Meat Feast, with some fixes. Can be crafted using 3 Human Remains, 3 Human Flesh, or 6 Strange Meat. It restores 5 Health and 5 Hunger per second for 5 seconds, and applies the Meat of Champions effect when being eaten and for 60 seconds afterwards.
Minor optimizations
Version 2.1
You can now disable the "Human Remains Added" message using the global CAREItemMessage
Moved Dine and Dash and Meat of Champions changes back into quest script
Minor bug fixes
Version 2.0
Gore effects are now customizable using the gobal CAREGoreLevel
You can now add a screen blood effect using the global CAREScreenBloodLevel
Karma hit from consuming corpses is now customizable using the global CAREKarmaHit
Optimizations and bug fixes
Version 1.7
Rads no longer scale with Medicine (A bit unbalanced, as high Medicine already increases effectiveness of RadAway)
Rads received are now 4 per corpse (2 with Lead Belly perk)
Minor script optimizations
Eating Insects with Tribal Widsom no longer gives the player Rads (same as Vanilla)
Removed Strange Meat Feast (Doesn't really fit scope of mod. May reintroduce at later date. If item is currently in your inventory, it will remain; only the recipe is removed)
Version 1.6
Fixes some bugs with Strange Meat Feast
Version 1.5
New recipe for players with the Meat of Champions perk: 3 Human Remains -> Strange Meat Feast - applies Meat of Champions effect when eaten.
Minor bug fixes and optimizations
Version 1.4
Corpses will no longer be dismembered if they are moved away from the player mid-animation.
Minor optimizations.
Version 1.3
Bugfixes and optimizations
Version 1.2
Rads now scale based on the player's Medicine skill, from 6 Rads to 1.
Slightly improved timing of the dismemberment script.
Gore effects added to Tribal Wisdom.
Eating insects with Tribal Wisdom gives 2 Rads (1 with Lead Belly)
Health and Hunger restored from Tribal Wisdom now scales with Survival.
Devouring a corpse now results in customizable gore effects.
Health and Hunger restored from eating corpses now scales with Survival, ranging from 25 to 75 points each.
Rads received from eating corpses is increased to 4. It can now be affected by the Lead Belly perk, reducing Rads to 2.
Dine and Dash has been simplified. Instead of adding an alternate activation prompt, you will now automatically receive Human Remains after you finish Devouring a corpse the normal way.
Meat of Champions is applied as soon as you finish eating a corpse, instead of at the start. This effectively raises the duration of the effect from 52 seconds to 60 seconds, as the first 8 seconds were wasted while the player was eating.
Gore effects added when eating insects with Tribal Wisdom.
Health and Hunger restored from eating insects now scales with Survival, ranging from 12 to 36 points each.
Configuration
To change any of these, enter set (setting name) to (desired value)
into the developer console. Example: to disable gore effects, type set CAREGoreLevel to 0 and press enter.
Alternatively, experienced users can edit the corresponding Globals using FNVEdit.
Configure the intensity of the gore effects by setting CAREGoreLevel to one of these values: