(Most recommended) Use one of the preorder pack placement files.
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File credits
Grib for the original
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Translations
Turkish
Spanish
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Mandarin
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Translations available on the Nexus
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SpanishAuthor: shad0wshayd3 Autor Original - Traducido por RaketiTRB
Fixed a race condition that could erroneously allow radio station discovery notifications to play
Version 2.1
Fixed the NV plugin being horribly broken
Version 2.0
Fixed the Dead Money Radio Broadcast not playing correctly in Dead Money worldspaces.
743.00Hz ULF radio signal (Elijah) is now reduced to the same radius as the Sierra Madre Radio Broadcast if it remains active after completing Dead Money.
Mysterious Broadcast is now Mojave-wide at the start of the game again. "Midnight Science Fiction Feature!" doesn't start until the player is listening to the station while near the crashed satellite.
Re-added "Midnight Science Fiction Feature!"'s unique musical sting when the quest is started.
All hard edits of base game forms have been removed, in favor of lightweight scripted edits.
Added compatibility with Fallout New Vegas Unofficial Patch.
Version 1.6
Tweaked scripts to remove unnecessary elements, and properly mirror the base game.
Fixed Dead Money's Starlet Hologram not playing audio until you switch to the Sierra Madre Broadcast manually.
Misc tweaks to radio station broadcast ranges, quest start distances.
Made the FNV version add the YUP version of the 10mm Pre-Order Pistol if YUP is installed.
Version 1.5
Increased the radius of the Sierra Madre Casino broadcast in the Mojave
Decreased the quest start radius of the Mysterious Broadcast
Forwarded some extra changes from TTW 3.3.2 to the TTW specific files.
Version 1.4
Updated Delay DLC Redux TTW and Delay DLC Redux TTW Pre Order Pack Placement for TTW 3.3.1
No changes for Delay DLC Redux FNV, just bumped version for mod managers
Version 1.3
Added blank audio files for new Zeta RadioGoodbye lines
Version 1.2
Fixed an issue in Dead Money that caused the Sierra Madre Broadcast to be inaccessible within the Sierra Madre
Initial upload for Pre-Order Pack Placement files
Version 1.1
Disabled Pre-Order Pack messages in the NV version because I forgot to
Bumped the version of DDLCR TTW so that mod managers won't report an update where there isn't one File is the same as 1.0
It prevents the game's DLC from spamming the new game startup messages and requires you be near a given DLC's starting location to receive its quest. Compared to the original Delay DLC, Redux removes the level requirements, reduces the radius for most DLC start points, fixes a few bugs and unnecessary edits, changes all DLCs with Radio Broadcasts to require the player to listen to the broadcast before the quest will start, and has the word "Redux" added to its name.
Starting the DLC for Fallout: New Vegas works as follows:
Dead Money: The radio broadcast reaches to about Helios One and needs to be listened to for the quest to start.
Honest Hearts: The radio broadcast reaches down to about Freeside and needs to be listened to for the quest to start.
Old World Blues: The radio broadcast still plays across the Mojave for those who like the music, but the quest doesn't start until you listen to it near the Crashed Satellite.
Lonesome Road: Completing the other 3 DLCs' main quests will automatically start the quest with a message from Ulysses, but you may also simply walk to the Canyon Wreckage to begin the quest whenever you'd like.
GRA/Pre-Order Packs: There's nothing to start, but the mod removes the popup messages informing you the DLCs have been installed.
Starting Fallout 3's DLC in TTW works as follows:
The Pitt: The radio broadcast reaches to about Oasis and needs to be listened to for the quest to start.
Operation Anchorage: The radio broadcast is active within the ruins surrounding Bailey's Crossroads and needs to be listened to for the quest to start.
Broken Steel: Automatically starts after completing the main quest (note that TTW 3.3 plays the original game's ending if you complete it in Hardcore mode and activate the purifier yourself).
Point Lookout: Walking south past the Citadel should start the quest when you get close enough to the Riverboat to hear the ship's horn.
Mothership Zeta: The radio broadcast reaches to about the MDPL-13 Power Station and needs to be listened to for the quest to start.
There are also optional files for both FNV and TTW that place the Pre-Order Pack items in the world instead of giving them all to you at the start of the game. Don't use it with something else that does the same thing like the jsawyer mod (or sawyerbatty for TTW). The TTW file places the items in both Wastelands, so you can grab them starting out in either of them.