Adds Seam Concealing Chains and Pendants to all NPC's throughout the wasteland. Dynamically distributes them through scripts, allowing for compatibility with anything.
Supports DLC and TTW without requiring them. Includes config file for toggling on and off playable necklaces, male and/or female distribution, and appearance chance
This is massive collaboration between a lot of different authors over an extended period of time (listed below)
Therefore some of these assets need permission to be used. Please ask one of us before using this file, we will more than likely be happen to give permission.
File credits
Thanks to Slammer64 for Distributed Necklaces. Thanks to Bethesda for creating Fallout. Thanks to Exeter for Neck Seam Concealer Chains. Thanks to Cheronapollyon for updates to Exeters Thanks to Dragbody for his male neckwear Thanks to Martigen for helping out with the script. Thanks to Arkngt and TJ for TTW version, MCM menu, and exclusion list implementation Thanks to thaiusmle for conversion to FNV Thanks to Jokerine for More Neck Seam Concealer Necklaces
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Distributed Necklaces and Chains - German Translation
Changelogs
Version 4.7.0
Fixed bug where Male NPCs would not be automatically given necklaces if in same cell as player on load
Added sanity check to prevent potential script errors if non-actor entity somehow attempted to eval necklace compatibility. Now stop harassing me karut
Changed mod compatibility loading to use native GetFormFromMod function instead of old UDF method
Added dupe checks to necklace formlists
Version 4.6.0
Revised mod to use new CallAfterFrame function from xNVSE 6.2.8 instead of game loop callbacks. This is more efficient, and fixes some potential small bugs
Added version checks for xNVSE, JIP LN NVSE, and JohnnyGuitarNVSE, as very new versions of these are now required
Version 4.5.0
Revised necklace distribution scripts to use new Johnny Guitar functions. All appropriate NPCs should now have necklaces. Johnny Guitar 4.80 or higher is now a requirement. Huge thanks to c6 for making these functions for me
Changed necklace distribution method to accurately reflect current mod settings. If the male/female toggles are changed, NPCs in the game will immediately reflect these changes on game load.
Added settings to give NPCs a percentage chance of not having a necklace to reduce loot with playable necklaces
NPCs will now recieve 1 necklace per inventory reset. There is no longer anyway for them to generate infinite necklaces (if the male or female toggles are switched off, and then back on again after a save game, all NPCs of that gender will have new necklaces readded)
Removed quest script and adjusted mod to use JIP Script Runner
Added ySI - Sorting Ycons support
Version 4.4.0
Changed Vendor List additions to used vanilla functions to improve stability
Version 4.3.0
Minor script rewrite to fix ini loading
Version 4.2.0
Collars and Necklaces that are already on NPC's will prevent Necklaves from being added to them. This should fix issues with NPC's with Slave Collars for example
The mod can now be installed without starting a new game
Version 4.1.2
Small Script Optimizations
Version 4.1.1
Fixed Token being visible in menus
Version 4.1.0
INI file now has clearer instructions
Fixed some potential edge cases that could occur with companions or dead bodies receiving necklaces when they shouldn't
Added Necklaces to some vendor lists, if Necklaces are marked as playable
Named script token for help with potential debugging
Version 4.0
Merged More Neck Seam Concealer Necklaces by dragbody and Jokerine
Removed MCM. Replaced with ini file configuration.
Changed necklace distribution script to use Leveled Lists instead of Form Lists, to allow easier adding of new necklaces
Rewrote distribution script to use NVSE Event Handlers from the JIP LN NVSE Plugin. Necklaces are now added to actors immediately upon cell switch.
Distribution script now uses new functions from JIP LN NVSE, which should dramatically improve performance when the script is running.
Version 3.0
Greatly Expanded Exclusion Lists to include more armors. Added more armors which only appear on females, to avoid clipping
Renamed Female Override list to more clearly label what it does
Reworked script slightly to improve performance
Reworked script to allow easier addition of new necklaces
Removed NVSE and JIP checks. Users are responsible for making sure they have the requirements.
Version 2.8
Removed Honest Hearts dependency and move HH armors into the script
Version 2.7
Improved DLC exclusion list to reduce clipping. Required Honest Hearts DLC
Version 2.6
Update exception list
Version 2.5
Removed some dresses from the exception list
Version 2.4
Fixed having to toggle is playable every time the game starts
Version 2.3
Fixed Male Necklace incorrect distribution
Removed some dresses from the exception list
Added Guitar Pendant back in
Version 2.2
Changed base version to Arkngt's TTW conversion. Edited script to automatically add DLC and TTW equipment to lists. No longer requires any DLC or TTW Arkngt's version includes MCM that allows switching between No Males and Non-Playable on the fly Added Winterized and Medic Combat Armors to Exception List Added Power Armor Distribution Overhaul Combat Armors to Exception List
Version 1.3.1
Fixed the pipboy icons. Wrong folder structure. Kudos to angryglock for pointing it out.
Version 1.3
This is a fix to water issues over in Cottonwood because of a deleted flag from worldspace. (Thanks to GePalladium and lorelai2009)
Version 1.2.1
A quick fix for flickering texture on female dog tags.
Version 1.2
Updated by Slammer64 with "Neck Seam Concealer Necklaces and Chains" by cheronapollyon and new male neckwear from "Drags Seam Concealers" by dragbody.
Version 1.1
Adjusted the chance of each necklace spawning to be a little more balanced. Also added a version that will add dog tags and iron chains to males, in addition to the regular females. Choose only one version.
Summary
This mod distributes necklaces and chains to hide neck seams on all NPCs, both male and female (configurable in the ini file. Necklaces are distributed to all actors in the game who need them. Actors with armor that conflicts with necklaces (as defined in the exception lists) are not given them.
This is an update and total rewrite Arkngt's TTW Distributed Necklaces and Chains to work with vanilla FNV, as well as DLC and TTW. This is the most up to date, definitive, version of the Distributed Neck Seam Concealer mod, first developed by Slammer64. The exception list is automatically filled with items from DLC and TTW, ensuring full compatibility without having any requirements.
All asset included in this mod are from several original/source mods (please see the permissions section).
Features
Adds chains, necklaces, or pendants to every NPC in the game
Does not affect creatures or NPCs wearing armor which already covers the neck
Works immediately without delay. Actors get their necklaces before the player can see them
Ability to pickup, wear, and sell necklaces (configurable in ini file, defaults to off)
Certain necklaces are rarer than others, and have a lower chance of appearing
Will work with any new NPCs in any quest or world space mod
Necklaces added to some Vendors if they are marked as playable