Fallout New Vegas

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About this mod

Adds 360 degrees movements with procedural leaning, and auto vanity mode to make the game feel more like later Bethesda games.

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Adds 360 degrees movement to moving, walking, sneaking etc. To accommodate for 360 movements, vanity mode is automatic like in skyrim/fallout 4 without holding F. The character will also procedurally lean like DServant's 360 Movement Behavior which inspired this mod.

Currently featured:
  • Walk/run with weapon holstered
  • Hurt walk/run with weapon holstered
  • Sneak
  • Jump
  • Sneak + Jump
  • Procedural leaning

Walking and running with weapon out are untouched, and is mainly intended to be played alongside with Diagonal movement installed.

Leaning can be turned off in "config\360Movement.ini". Some settings are also adjustable.
Controller is supported.



  1. Install xNVSE. This has to be installed manually into game folder.
  2. Install JIP LN NVSE Plugin and JohnnyGuitar NVSE either manually into data folder or with mod manager, I recommend Mod Organizer 2.
  3. Install lStewieAl's Tweaks. Also download and install "Stewie Tweaks INI" from optional if you are installing that mod for the first time, you will need to run the game first for the options to appear in the ini file.
  4. (Optional) Install Diagonal movement.
  5. Install NV Compatibility Skeleton. Overwrite all files if asked.
  6. Install this mod. Overwrite all files if asked. If reinstalling, make sure all the old files are removed beforehand or it may behave unexpectedly.
  7. Enable the installed plugin. The load order doesn't matter as long as "360Movement - diagonal movement patch.esp" is loaded after "diagonal movement.esp" and "360Movement.esp".
  8. In lStewieAl's tweaks config file "data\nvse\plugins\nvse_stewie_tweaks.ini", open with notepad, search and set "bNoTurningAnim = 1", "bMovementPenalties = 0", "bBetterAutoWalk = 0". (Optional) If you want to increase camera zoom out, under [GameSettings], set or add the line "fChaseCameraMax = 200", set higher value for higher zoom if you wanted to.
  9. (Optional) If you want non-vanilla animations, check out animation patch from 360 Movement Compatible Custom Animations and install whichever you want. (Thanks DocMitchel1198 for the patch, please don't forget to leave endorsements)


  • DiaMoveNVSE. Incompatible. Use Diagonal movement instead.
  • Solid Project. Compatible.
  • Just Vanilla Sprint. Compatible. If kNVSE is installed, set "bCheckForSpecialIdle = 0" for 360° sprinting.
  • Enhanced camera. Partially Compatible. Left/Right/Backward animations in 1st person will only show forward animation since those are replaced by this mod, there is no way around this, so it's a tradeoff for you to decide. I personally use them both for myself. I'm looking into utilizing kNVSE Animation to make it work.
  • Any mods that NV Compatibility Skeleton supports such as Xilandro's Weapon Inertia should be compatible.

This mod is compatible with most of the mods, if there are incompatibilities it will never break your game, at worst it's just 360° not working properly or move weirdly, but it's all visual.

This mod requires custom skeleton, which is included in NV Compatibility Skeleton. Any mods that edit skeleton file AND NOT supported by NV Compatibility Skeleton will not work.

This mod replaces various walk/run/jump/sneak animations with edited vanilla files. Custom animations can be edited with NifSkope to work with the mod relatively easily.

Here are some quick instructions to make it works with custom animations:


This mod can be uninstalled at any time without permanent side effects.


Big thanks to Fallout2AM for support of this mod with NV Compatibility Skeleton and answering questions
Big thanks to AnnihilatingDespair for finding sneak fix for weapon out animations
Big thanks to  DocMitchel1198 for making patches
DServant and Xilandro for inspirations
jazzisparis for JIP Plugin
carxt for JohnnyGuitar Plugin
lStewieAl for his tweaks
NVSE team for NVSE