Fallout New Vegas
0 of 0

File information

Last updated

Original upload

Created by

AshenBonfire - Demorome

Uploaded by

AshenBonfire

Virus scan

Safe to use

Tags for this mod

About this mod

A scripted overhaul of Lockpicking, designed to emphasize Player Skill both in the game and through your own dexterity while allowing for unleveled locks.

Requirements
Permissions and credits
Changelogs
It has long since been a pet peeve of mine that the minigames in Vegas were always arbitrarily out of your reach. The minigame itself is based off of the player's dexterity, yet there's this very weird line drawn with certain locks on broken doors throwing you the middle finger at 74/75 Skill just because the universe WILLED it so.

"What kind of duckery is that?", I asked in complete silence.

Well... it isn't the kind of duckery I'll stand for, I'll tell you what!

INTRODUCING:


Skillful Lockpickery (or Skyrim-Styled Lockpicking)

   FEATURES:

  • A scripted, safe emphasis on both your Lockpick Skill and your own skill as a player.
  • Built-in compatibility for Stewie's Tweaks - specifically the one that un-levels all locks (bPickLocksWithoutSkill)! (WHICH IS HEAVY RECOMMENDED FOR THE PURPOSE OF THIS MOD)
  • Complex yet easy to understand formulas!
  • A requirement that you have the JIP LN, xNVSE and JohnnyGuitar script extenders installed!
  • No permanent edits to vanilla values, making patching unnecessary and load order a thing of the past.
     

   HOW IT WORKS:

Simple, really. There's three stages to the system - that work across every locked object in the game.

Firstly, your Lockpick Skill is pitted against the lock's difficulty in a no-holds-barred one-on-one battle to the death. Once one is crawling away with tears in their eyes and a broken limb, the remainder is turned into the value used for Phase 2.

Secondly, depending on how hard either side won the battle, it is separated into tiers where that remainder is then multiplied if one side was particularly wimpy that day.

Thirdly, that final mult from Phase 2 is thrown at the gameplay settings which judge your Bobby Pin's health and how hard it is to find the Sweet Spot of a lock - some boring math is done and shiddly, boddly, BOOM - the minigame is made easier or harder automagically depending on how your build stacks up against the lock.

   THE END EFFECT:

An empowering journey for a build that - while still beating you into the dirt if you're going up against a tough lock with improper Skill - is yet possible with determination, a lotta bobby pins, and maybe a bit of irl luck. Levelling the Skill will feel rewarding, boosting your perceived ability to find those sweet spots and your handling of the bobby pin, while simultaneously offering a dynamic journey in your travels of breaking into every damn thing on the map.

   FINAL NOTES:

If I didn't make it clear enough before, this mod does not unlevel locks by itself, if you use it standalone you are guaranteed still going to be hit with those damned "CANT PICK THIS LOCK YET FUCKO" limits. Skillful Lockpickery is designed as a companion to Stewie's "Ignore Lock Level/ bPickLocksWithoutSkill" tweak, and you should honestly have downloaded that by now anyway, it does so much useful shit for both developers and players.

Yes, this mod IS scripted, and requires that you have the prior mentioned script extenders downloaded. Without those, this mod would simply not have been possible nor as optimized as it can be, and are also a staple (or should be) of any well-meaning load order.

This small project's development would also not have been possible without the fantastic help of modders over at the TTW Discord server, namely Demorome who I especially want to credit as being one of the most magnificent and helpful people I've ever met - be sure to check out their Nexus profile as they have a bunch of really cool projects released :D