A Legion quest mod that exploits the structure of Three-Card Bounty to facilitate a mission to eliminate First Recon. Multiple options are available to the Courier with regards to how they want to eliminate First Recon.
Hard Requirement, needed for JIP and JohnnyGuitar NVSE's
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Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Author notes
Feel free to make changes and re-upload this mod with your changes and improvements if you wish, just please credit me first for the original mod.
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Changelogs
Version 1.3.3
Minor scripting improvements.
Version 1.3.2
Fixed a couple bugs in several scripts; mine placements not spawning, First Recon not getting teleported correctly to The Fort, etc.
Added a new option to receive La Longue Carabine as a quest reward if choosing Sneak route; pass a check of Barter or Guns of 60 to get it.
Fixed a couple typos.
Made the Mine Placement and Footlocker messages detail which skills/attributes are needed to pass the checks.
Version 1.3.1
Major thanks to Deltoran0 for letting me take his Fiends Disguise script into this mod.
As such, there is no longer a dependency on Deltoran's Raider Faction Armor Disguise mod; it's integrated into Five Card Ante now.
Like with the previous update, this script attaches to the Fiend armours via script; no hard edits are made to the base forms.
Version 1.3.0
DO NOT UPDATE MID-GAME! Use with a brand new character!
Nearly all of the mod's EditorID's have been renamed to be more consistent, and to avoid potential naming conflicts with other mods.
Typo and grammar corrections.
The load order of `RaidersFA.esp` for Speech route now should no longer matter; a script will now attach the disguise scripts to Fiend Armours regardless of the load order of `RaidersFA.esp`.
Several quest logic/scripting fixes.
Slightly tweaked the amount of Legion fame received depending on how you turn in the quest.
The Fiends surrounding Driver Nephi should now _also_ attack First Recon if taking the Speech route
^------------> This is achieved via script without attaching refs to the leveled actors; improving mod compatibility.
Made First Recon unconscious while crucified at The Fort; easiest solution to remove most of the dialogue that they shouldn't be able to say under these circumstances.
Improved the spawning of the Legion reinforcements while pursuing Speech route.
Version 1.2.2
Added full stops/periods to the end of all sentences in the quest objectives.
^------> Never actually noticed the vanilla grammar for this until very recently. Sorry.
Hopefully _finally_ fixed First Recon not being lashed to the crucifixes at The Fort.
Version 1.2.1
Fixed 2 more conflicts with YUP. Thanks to @ryanmar for spotting.
Version 1.2.0
Added JohnnyGuitarNVSE as a hard requirement for death event handler
Removed edits to scripts attached to the First Recon members, instead relying on Event Handlers and additional quest script, potentially improving mod compatibility.
Major scripting Improvements; more reliance on arrays and ForEach to iterate through arrays and formlists
Stronger auto-fail condition for I Don't Hurt Anymore if choosing Sneak route
Decreased the amount of Legion Fame awarded from handing in quest
Chose shorter Fade-To-Black iMOD's for Sneak route
Hopefully fixed First Recon not being lashed to crosses at The Fort if chose Sneak route
Added a corner message informing you when the Detonator is ready to fire, alongside the beeping.
Version 1.1.1
Cleaned with xEdit 4.0.4
Version 1.1.0
Added Medicine check to poison First Recon's equipment in Camp McCarran
Added Strength/Repair check to damage First Recon's equipment in Camp McCarran
Removed dependency on kNVSE; got better at scripting so this is no longer required
Accounted for possibility of player talking to Dhatri about Nephi's bounty before accepting Five-Card Ante
[SPOILERS] Sneak route now ends with First Recon being moved to and crucified at The Fort.
^----> There are some weird Havok glitches going with the crucifixes that I can't figure out, so FR might be physics-glitching if you go look at them at The Fort
Added check after choosing Explosives or Sneak dialogue options to prevent infinite XP loop
Sneak option now fails I Don't Hurt Anymore, since Betsy shouldn't be dead, but you shouldn't be able to do that quest after this
Minor scripting and dialogue logic improvements all around
Version 1.0.1
Made failure choices for the Explosives and Sneak dialogue options
Made the Speech and the Sneak/Explosives options non-mutually-exclusive
^---> Meaning you can both get help from Motor-Runner, and do the Sneak or Explosives options simultaneaously
Version 1.0.0
Initial Upload
NOTE: I've ceased all further development on this quest mod. Please see my Legion Quest compilation instead, where this quest and 2 others have been merged!
Five-Card Ante
[center]I've always thought the Samson Rock Crushing Plant was under-utilised in Vanilla New Vegas, and would be a great spot for a Bait-And-Switch type of trap to kill First Recon when you enlist their help to kill Driver Nephi.
This mod doesn't preclude the ability of the player to complete Three-Card Bounty; the deaths of First Recon are completely immaterial to actually completing that quest. So you can do both; complete Three-Card Bounty, and complete Five-Card Ante (this mod).
Note: This mod is completely unvoiced, so use xVASynth yourself to generate audio and their corresponding `.lip` files if you want them to have voices. I'm considering implementing AI voice generation in the future via ElevenLabs.
How To Start The Quest Outside Camp McCarran, there will be an NPC named "Disguised Frumentarius" walking around in front of the El Rey Motel. Either be accepted with the Legion, or talk to Major Dhatri at least once, and he'll offer you the quest.
NOTE: Killing Driver Nephi before starting this quest, or becoming Hated with the Legion, will fail the quest, as after Driver Nephi is killed First Recon gets moved to
Spoiler:
Show
Camp Forlorn Hope
.
Requirements:
Honest Hearts DLC (needed for a speech check using the Sneering Imperialist perk)