Fallout New Vegas
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BerdyAlexei

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BerdyAlexei

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About this mod

Simulates a more realistic difficulty and promotes a more tense, tactical gameplay highly inspired by SWAT 4.

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This mod standardizes the health of the player and NPCs as well as the damage of firearms (now based entirely on the caliber they use), adds bleeding effects corresponding to the weapon that causes them and custom resistances to limbs, armor and helmets.

Four 10mm shots in the torso should be enough to kill any unarmored raider, one in the head is usually a death sentence, also for you.


(But not to use along with, they will work strangely with my mod or replace its functions)



(For the best experience)






Adjusts firearm damage to a specific amount given by the caliber of bullet you use — unlike Caliber Based Damage or Realistic Weapon Damages, the damage your firearms have is completely independent of their condition (If are very broken or in good condition) and your character's abilities (Guns, Big Guns).



Adds bleeding effect (optional) to armor-penetrating attacks, including two modes you can choose from: slow-passive bleeding, or fast-aggressive bleeding. Additionally, bleeding enemies will leave trails of blood wherever they walk.

This along with the option to stem the bleeding through aid items that restore limb condition (such as stimpaks, super-stimpaks, doctor bags, hydra and others), this feature is compatible with any mod that adds items of that kind.



Adjusts the health of all NPCs and all limb damage multipliers. Being that it is very difficult to kill someone by shooting only their legs or arms (although they will tend to bleed to death), while a couple of shots to the chest or a shot to the head are usually enough to annihilate any human without the appropriate armor.

Besides this, cripple arms and legs is much easier, use it to your advantage.



Adjusts the DT of all armor and helmets to adapt to the new damage of the weapons, although these do lose effectiveness below half their state. For example, helmets (except Ranger helmets and Power Armor helmets), can save you from only (about) two headshots with small calibers before breaking. Something similar applies to light and medium armor, but with greater durability and resistance to large calibers.
    

    
This mod is also very customizable, you can modify various aspects of the mod with its installation options if you are using Mod Organizer 2 or Vortex, and also change practically anything about the mod from its configuration files (.ini) such as weapons damage, the resistances, how bleeding works, etc.
       
The icons used in this section are property of the user ItsMeJesusHChrist and his mods Consistent Pip-boy Icons v4, Consistent Pip-boy Icons v5 - Items and Consistent Pip-Boy Icons v5 - Stats (and Some Perks) but are not part of this mod itself in no way.
   

(Mostly thanks to code from Caliber Based Damage by physicsgaming)