About this mod
Adds over 1000 new craftable objects, encompassing craftable versions of a great deal of the base game. Also includes new build sets, working planters and much much more! Newly updated by Damanding!
- Requirements
- Permissions and credits
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Translations
- Spanish
- Russian
- Portuguese
- Mandarin
- Italian
- German
- French
- Changelogs
- Donations
New objects, QOL features, bugfixes and more!
Now requires all DLC and Settlement Menu Manager
Now also available on Bethnet for PC and Xbox!
Patches:
Streetlight Passive Power: PC Xbox
Unlocked Institute Objects: PC Xbox
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Ever feel your settlements were a bit "lacking?" Want something to help spice up your shack? Homemaker is here to help!
Homemaker is a mod that greatly expands on the vanilla crafting system for settlements, and adds over 1000 new, fully-balanced objects to craft, ranging from cars, to refrigerators to working street lights and everywhere in between! The mod also features a new Institute build set, with placeable snapping walls, floors, stairways and more! Whether you're a mad scientist, longing for the good ol' days, just trying to scratch out a new living in the wastes, or a sadistic raider, Homemaker has something for you!
1.74 Notes:
--Lots of snap points! (even more to come in the future)
--Lots of texture swaps! (even more to come in the future)
--Bug fixes!
--Small quality of life improvements!
--Static collision for a number of previously moveable objects...no more kicking around coat racks, ironing boards, buckets, and bins!
--New objects!
--Built in support for Do It Yourshelf by adding the DIY furniture, complete with all DIY snaps for snapping furniture pieces to each other such as file cabinets and bookcases.

Here are a few examples of what the mod adds:
- 7 New Build Sets - Urban Brick Buildings, Coastal Pier Shacks, Institute Houses, Greenhouses, Bunkers, Diners and Warehouses! All sets are as navmeshed as I could possibly make them and should work with NPC's , with the exception of a couple Bunker doors. The brick building set has some known issues, all of which are marked in the items description, but it should be fixed next release.
- Large prefab buildings, such as Covenant Houses, Radio Towers, and lighthouses, to help give a bit more flavor to your settlements!
- An overhaul of many of the vanilla categories to make many objects easier to find. The category imprint of this mod is much lighter now.
- Hundreds of new decorative objects, ranging from cars, to trees, to coffee machines and much, much more! Now includes Institute monitors and other wall-mounted objects
- New farmable crops - Silt Beans and Tarberries, and working planters like the kind found at Greygarden or Vault 81.
- New Beds, Chairs, Toilets, Showers, Counters and other household objects, from both pre- and post-war! The beds also all count to your settlements bed total, and yes, bunk beds and double beds count as two separate beds.
- Tons of new usable lights ranging from candles, table lamps, fluorescent lights, fire barrels, lanterns, and even working streetlights! All electric lights use passive power like the other non-connectable vanilla lights.
- Tons of new fences and misc barriers that can be used in your settlements, including chainlink fences, covenant walls, BoS style military barriers, Gunner barricades, and many more!
- Many, Many other new buildable objects. Try it and see for yourself! The vast majority of objects have proper icon scaling and balanced recipes, and those that don't will be getting it soon!

This section is currently being overhauled, as with the introduction of a scripted menu based system, Homemaker no longer overwrites vanilla categories.

Install Instructions:
Download using Vortex or Mod Organizer 2 and follow the included installer to select which compatibility patches or optional patches you want to use.
Manual installation is no longer supported.
The patches currently are:
The patches currently are:
- Three Build Set Disablers - Disable bunkers, greenhouses or both. Use only one esp at a time.
- Streetlights use passive Power
- Unlocked Institute Items - use if you want to have institute items unlock before completing Institutionalized.
Load order:
The recommended load order for the mod is as follows:
Fallout4.esm
Homemaker.esm
|
Homemaker - Disablers
Homemaker - Unlocked Institute Objects
Homemaker - Streetlights Use Passive Power
Other Mods
The three separate patches make no edits to each other so they are fully compatible to be used together.

Update Information:
For versions 1.50 higher you will have a Bethesda archive or BA2 file. Loose files are not included.
Currently, there is no special requirements for updating, just drop the new version in and you're good to go!

Version 1.74 implements Settlement Menu Manager as the preferred method of menu injection. Though this should work on previous saves as the menu has already been injected, keep in mind this will require that mod from now on.

Known Issues:
- Many navmeshed items do not have proper navcuts or properly developed navmeshes due to my relative inexperience at the time of making this. Damanding has said he will look into this, but he also has a bunch of other projects, so don't try and rush him!
- The mod has been saved with the current version of the creation kit, which has updated its mod header and can cause issues with people running VR or older versions of the game. This can be fixed with changing the version header from 1.0 to 0.95 in xEdit, but no support will be given for users running outdated versions. Future potential updates may be given reasonable exception windows.
- The Institute monitors (with the CCTV Screens) in the Decorative/Misc/Electronics section will flash rapidly upon selection. People who are sensitive to sudden flashing lights should avoid these objects for now; luckily they are at the end of the section.
- The Institute Consoles and Wall monitor have issues with clipping through walls due to their size, and will jut out the back. This is only cosmetic, and is not entirely aesthetically unpleasing (see my exterior house screenshot for an example). In addition, the larger wall mounted consoles tend to move right up to the front of the camera when they are placed, so when placing them try and get as close to the wall as possible. I've found placing them once and then picking them back up makes them slightly less spastic.
- For generators, wires do not tend to neatly attach themselves to the connect points, but this is due to them not having those fancy mini transformer towers the vanilla meshes have.
Many of the smaller lights (desk lights, table lights) are movable static objects, and will fall over if you bump them. This sounds nice, but the workshop placement engine is not capable of righting them again, and they are unable to be picked back up once knocked over by holding "e". I found a potential fix which allows them to be picked up and carried at the expense of being unscrappable. I will keep trying to get find an ideal fix for this issue.Fixed in 1.74!- Some of the lights models are permanently set to look either "off" or "on", or will vary between the two seemingly at random. This is an issue with how Bethesda decided to categorize light models, and should be fixable with the GECK. In the meantime, I was able to fix things by saving and reloading.

Here are some solutions that have been found to some of the more common issues people have been having with the mod:
- Crashing when selecting the Fence or BoS Fence category - this is a crash due to a corrupted nif that was fixed in 1.73. Update the mod to fix this. Thanks again to Keetz for implementing a fix.
- Missing Institute items - This is not necessarily a bug, more of a misunderstanding. If you want to use the Institute items when not a member (or no longer a member) of the Institute, use the Unlocked Institute Objects patch included with the mod to get access to this content.
Translations
Thanks to everyone who helped translate the mod so far! There's so many now I don't feel its fair singling out just a couple, but your work is appreciated! See the translations tab at the top of the page for a list.
My Other Mods
- Hangman's Alley Landscape Improvement
- Bunker Hill Landscape Improvements
- Private Military Company - Metal Gear Patches
- (Skyrim SE) Undeath Classical Lichdom - The Ascension
- (Skyrim SE) Wintersun - Anniversary Edition Patches
Recommended Mods:
- Creative Clutter, Do It Yourshelf, Modular Kitchens and others- Other mods by Damanding and the Creative Family team!
- Settlement Object Expansion Pack - By the wonderful ccmads
- Workshop Rearranged - A much better and somewhat more compatible implementation of what I originally intended Homemaker to be
- The Master Plan - and Ethreon's other mods, they're criminally underrated!
- Snap'n'Build 2.0
- OCDecorator
- Snappy HouseKit
- Snappy DLC Kits
- Scrap Everything - Breaks precombines, but I still use it because I'm OCD about trash. Also try SCRAP, which doesn't.
- Place Everywhere
- Build High - Expanded Settlements - Still the best border expansion mod after all these years
Changelog
A more complete changelog is available in the changelog section of the nexus page.
- V1.7 Fixed or Added Navmeshing to a great many items; foot paths, electrical tower, the warehouse set, the Junk Wall Hallway, Shipping Containers and Crates, Jail Cells, Foot Bridge, Security Gate Fencing, Institute Partition Doorway, and probably some others i'm forgetting.
- V1.61 Fixed Complete version plugin to actually reflect the complete version, accidentally uploaded the No Redundants version by mistake
- V1.6 Added navemeshing to BoS Fences, Pier, Greenhouse and Warehouse Doorways and several miscellaneous models. Changed properties of BoS Fences to help with snappability.
- V1.55.1 Added Hotfix to Bethesda Archive since nobody was downloading the Hotfix. No content changes.
- V1.54 Removed chems for changing settings. Added Homemaker Holotape. If upgrading, craft one at a chem station. (Now Removed)
- V1.53 "The Other Version" that has some items removed is now an optional download.
- V1.52.2 Streetlights Use Passive Power will now install for both versions again.
- V1.52.1 Added Lights that were reported missing from the some duplicates removed version. Also added a Street Lights Menu and elimnated two duplicate lights. (Yes exact same FormID don't ask please.)
- V1.52 Added Multi Menu support. Craft in game chem for Multi Menu support to add menus throughout the vanilla menus instead of one single menu.
- V1.51 Renamed menu to Power so people can more easily find Lights and Generators. Removed confusing Navemesh descriptions.
- V1.50 Removes some duplicate items. Homemaker now has separate scripted menu. Be sure to use uninstall chem prior to uninstalling.
- V1.41 Adds navmeshing by Ethreon and updated meshes by ccmads. For details on the changes see the ccmads changelog.txt provided with the download.
- V1.40 Retains menu structure from previous versions in addition to changes from 1.38. Only compatible with Fallout 4 1.7.9.
- V1.39 Retains menu structure from previous versions in addition to changes from 1.37.
- V1.38 This is preemptive update for Nuka-World as to prevent (hopefully) the need for another patch. Only compatible with Fallout 4 1.7.9.
- V1.37 Adds lights menu Fix. Does not contain other improvements.
- V1.36 This is a quickfix for the Vault-Tec DLC and does not contain other improvements.
- V1.35 Fix for Far Harbor. Does not contain other improvements.
- V1.34 Small fix for compatibility for WW. Does not contain other improvements.
- V1.33 - Bugfixes, fixed wonky meshes, added retaining wall set. Full changelog here.
- V1.32 - Polish update, adds snapoints to many fences, redoes some build sets. Full Changelog available here.
- V1.31a-d Hotfixes for missing files
- V1.31 - Bug fixes, door adjustments
- V1.3 - New build sets, counters, and more, snap points added to most doors, doorway navmeshes fixed, etc
- V1.23 - Fixes for multi-story walls, fixes for snap-points on covenant fences, more statues, additions to missing objects.
- V1.22 - Multi-story walls, many long term bug fixes
- V1.21 - Expanded institute build set slightly, added wall mounted institute consoles and several other files, added in missing pre-war player house objects, dozens of bugfixes, including a missing category from 1.2
- V1.2 - Massive content expansion, new institute build set added, category overhaul, 100's of new objects added. Navmesh bug fixed for Covenant Gate and a few other items.
- V1.13 - Minor recipe and item fixes, added missing changing table, vanilla disabled raider tents and new wood barrel container. Made mod-added desks act as surfaces.
- V1.12 - Re-coded entire plugin using FO4Edit only, added BoS Barriers and custom categories for new fences, fixed icon scaling for most items and rebalanced the majority of the recipes.
- V1.11 - Small Bugfixes and tweaks, added missing bed and rebalanced streetlight recipe.
- V1.1 - Added lights, walls, barriers, toilets, showers, and lots of misc stuff. Fixed bug preventing small objects from being stacked. Fixed the beds not assignable bug (hopefully)
- V1.0 - Initial Release
Credits
1.74+ Credits:
--Damanding: For taking over development of the mod
--Jet4571, Elianora: immersive toilet paper
--Dinozaurz, Damanding/Crayonkit, MsRae (locker meshes): Do It Yourshelf support
--Creative Clutter team: collision and various material support
Legacy Credits:
FO4Edit
Nifskope
FOMOD Creation Tool
Material Editor
Jayrun - for adding snap points and corners to the covenant fences, vault catwalks, retaining walls and other models
DD3Productions for helping with category ideas and allowing me to port one of his meshes for the glass floor.
Wax2k for helping with bug reports
Eni819 for helping with the file list and moral support
Mcface for testing
Batlham for helping with SK port
Unforbidable for his Darker Nights mod I used for the night screenshots of street lights
DaytonaNZ for helping me fix an activate text bug
Draco856 for helping me get Simple Intersection working (check out his mod here)
Arthancourt for helping catch a lot of naming mistakes, as well as making the French translation
Ethreon for navmeshing and helping with community management
ccmads for updating various meshes
Sharlikran for helping with community management and tons of other stuff
DarthWayne for scripting with the menus