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About this mod

Croup Manor revisited into an implant clinic like the one in FNV.

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My idea here was to create something like the clinic in FNV where you can buy implants. It's been a while since i played NV for the last time so i dont recall very well how it looked but, well, another game another look ;)
The theme of this settlement revolve mainly around the mod "CROSS Cybernetics", even if Im not using it directly the mod came with an awsome good-looking workbench, and as there are no "implants surgery" doctor in FO4, i though it was a good idea to use this mods to do some sort of doctor-scientist replacing or upgrading bodyparts of his/her clients.

I'm using version of TS 1.44. If this is causing any issue i can upload a new file in the lastest version.

Sorry for the long required mods list, i wanted to keep it low but i always lack something in my main mods to add the little detail i wish.
Check requierement tab for links.

1/ Better using a cleaning mod to remove all the trash piles and other clutter than will clip through the added objects.
2/ Wire lines are saved in the file.

I guess it's all, if you have any comment or suggestion, feel free to post.

Hope you'll like it!


My others Blueprints:
Coastal Cottage House repaired
Sommerville Place BOS outpost
Croup Manor Implant center
Oberland Station Trade post
Taffington Boathouse Power plant
Murkwater Raider arena
The Slog City version
County Crossing Car junkyard
Greentop Nursery Techno-yurt