Fallout 4

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Wolfar15

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Wolfar15

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About this mod

Hometown Sanctuary is a modest Sanctuary Settlement Blueprint That focuses on having a clean, pre-war styled Sanctuary with passive resources (including food) plenty of happiness and all of the amenities.

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Version 1.2 is now live and fixes a problem with a discontinued mod that was used in previous versions.

Hometown Sanctuary is a modest Sanctuary Settlement Blueprint That focuses on having a clean, pre-war-styled Sanctuary with passive resources (including food) plenty of happiness, and all of the amenities.

First off this requires Transfer Settlements Mod by CDante http://www.nexusmods.com/fallout4/mods/22442/? You will not be able to
use this file without that mod!

This is my personal Sanctuary Blueprint that I use in most games and is an evolution of my earlier 'Sanctuary Paradise' Blueprint. It has enough beds for 25 people as well as 200 Base defense using Heavy machinegun turrets and plenty of passive food and water production. There is one of each level 3 store and all of the vanilla crafting stations. Additionally, if you have the requisite mods then there are Weaponsmith, Armorsmith, and 2LM (legendary Modification) workbenches. From the Vault-Tec DLC, there is a Phoropter, Soda Fountain, and a Slot machine and a Robot Workbench from the Automatron DLC. There are tons of decorations spread throughout the settlement however many of the houses are sparsely decorated to keep item count low. At the top of the hill near the roundabout is a garage with all of the crafting stations, A nice player home mansion, and a large swimming pool plus a very nice fountain in the center of the roundabout.

First, before you can use this file you will need to prepare the area. First, make sure you've talked to Codsworth and cleared Sanctuary of the bloatflies and Rad roaches, then you can begin clearing everything. Most of the sanctuary settlement area will have to be scrapped, especially the houses and foundations (WARNING! Do NOT scrap the roads in Sanctuary. These are needed for the settlement to work properly!) Personally, I use a combination of Spring Cleaning and Scrap Everything and I *modified the Scrap Everything mod to not scrap roads (including the ones in Sanctuary) or statues in the Creation Kit. However, there are a number of scrap mods and practices used and I can't cover them all. Additionally, you will need to disable through console commands** the Sanctuary sign and any furniture items that didn't get scrapped. Leave the Root Celler door alone, however.

*If you wish to use Scrap everything and remove the scrap recipe for Sanctuary Roads (or anything else) Follow these steps.
1. If you haven't already find your CreationKit.ini file in your Fallout 4 install folder (Steam/steamapps/common/fallout 4) open it and add the line: BAllowMultipleMasterLoads=1 to the 'General Section' Save and exit.
2. Now open Scrap Everything in the Creation Kit and under 'Items' look for 'Constructible Object' and then look for filenames that start with 'SS_workshop_co' and find the one pertaining to Sanctuary Roads. (or whatever you want to delete)
3. Select the file and then left-click and then click Delete (or just select the file and hit delete on your keyboard) a capital D will appear next to the file name.
4. Now save and exit the Creation Kit. If done correctly then the scrap recipe will be gone and you can safely scrap without accidentally scrapping the things you want to keep.

**Some items cannot be scrapped and will have to be selected with the console and disabled. To do this, open the console with the ~ key and select an object to bring up its ID, then type disable and press enter. If done correctly the item should disappear. Or if you are using the Mod Place Everywhere then hit the Insert key on your keyboard to enable extra object selection and then you will be able to scrap the object. remember to press insert again afterward to turn extra object selection off.

Installation: Manual installation only, aka NMM doesn't work correctly for this. You will need to download the zip file and extract it to
Steam/steamapps/common/Fallout4/Data/F4SE/Plugins/TransferSettlements/Blueprints and then place it in an empty folder slot 1 through 50.
If you have just installed the Transfer Settlements Mod then you will have no folder slots so you can just create a new folder, give it a number (anywhere
from 1 to 50) and put the file in there.


TL;DR I need better instructions etc.

Step 1: Install 'Transfer Settlements - Shareable Settlement Blueprints' by CDante
http://www.nexusmods.com/fallout4/mods/22442/?

Step 2: Manually download this mod and unzip it to Steam/steamapps/common/Fallout
4/Data/F4SE/Plugins/TransferSettlements/Blueprints

Step 3: Go to Sanctuary and clear the area entirely following the instructions above.

Step 4: Open the [Settings] Transfer Settlements holotape in the Misc section of your pip-boy.

Step 5: Select 'Import Settlement from a blueprint.

Step 6: Select my file: bp_sltest_sanctuary_180423204549.json

Step 7: after the blueprint loads and you get back to the pip-boy screen you need to have these settings selected: Import DLC items, Import Mod
added items, Import or nuke marker-based items, Import wired power connections, Restore snapped power connections.

step 8: Click on 'Import sanctuary by SLTest. (Wolfar15 Builds for V 1.1)

Step 9: After the settlement has loaded you need to give the cell time to load everything so fast travel far away somewhere else and wait/sleep
for 2 - 3 days then travel back and you will be ready to enjoy your new settlement. You can also conveniently use the cellar in Sanctuary as it is another cell and just sleep on the mattress for 2-3 days.

ETA: Forgot to add. I highly recommend using this mod: Place Everywhere
as it will allow you to move your workbench by toggling extra object selection with the Insert key. In this way, previously unscrappable objects can also be scrapped without having to resort to console commands. Just be sure to toggle Extra Object Selection off when you are not using it otherwise this can lead to costly mistakes such as scrapping your workbench!


Power and lighting: I used the 'timer power switch' by a1a3a6a9 http://www.nexusmods.com/fallout4/mods/10750/? along with vault power conduits
and a mod to increase conduit range http://www.nexusmods.com/fallout4/mods/16879/? By default, the lights will come on at night and during a storm however, if you download the timer power switch mod you can modify when the power is on or off. Some items that require a direct connection have powered switches, however, 99% of the settlement is powered by the Timer Power Switches.

Known Issues: Some items may not load in correctly. This has been a problem with the Transfer Settlements Mod from the beginning however it is much more stable at this point. Also, The American Flag in the player mansion is hanging the wrong way. This is due to a decoration mod and I can't change it. If it bothers you too much you can always delete it or replace it. Last but not least You may find that some of your settlers have trouble pathing into some of the structures at first, however, this will get better with time. (fixed in Version 1.1)

Recommended/Seen in Screenshots: Fallout 4 Seasons - Grass - Trees - Plants - Snow (I'm using the springtime setting)

Clean Pre-War Workshop Workbenches




Note, due to the Original mod's reliance on F4SE this will not be available for consoles. Sorry.

Looking for other great Blueprints? Check out these fantastic authors! lopan1111  Ghostrider250  bsproof