Fallout 4

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Gayles

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gayles

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About this mod

An idea I had for a location, that became a settlement. (Blueprint and Clipboard pattern included)

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Permissions and credits
Introduction:

When building in Fallout 4, my first thought always starts with an idea. My second thought is always where to build it. After searching for the best location for this, I found that I would just have to build the landscape to fit what I had in mind. So, that's what I did.

When I built this a few years ago I hadn't thought seriously about anything more than getting a few pictures to post. At the time, I couldn't get a blueprint so just moved on to other things. This past year, armed with more experience, I decided to go back and see if I could now get a blueprint, and it worked. So, I then loaded it back up with the goal of creating a full settlement and releasing it on Nexus. Now, thanks to Greekrage, here it is.

I approached this in pretty much the opposite of how settlements are built but felt the result could be worth it. And although I could make this work with console commands (except for being a settlement), the average user might find it complicated enough to not want to attempt it. So already having a settlement there would make it much simpler. After explaining this to John and showing him the location, he was able to add a full settlement with plenty of room for all my needs and more. All that was left was to import the build into it.

Now I've gone through everything, adding more detail to the exterior as well as furnishing the interiors and adding workstations to give it much more of a settlement feel. And considering this is the Glowing Sea, I also added a Polowski Rejuvenation Shelter just in case.

Thanks again John. 

Some Background:

I'm not really a settlement builder but do enjoy building in Fallout 4. I create these builds for my own enjoyment, and there are no plans to update them. Also, this comes as is and works fine on my pc, although other user experiences may vary. I just hope that others can enjoy using this as much as I enjoyed building it. I also build with the idea of using as few mods as is necessary. So, most of the mods I use have been chosen because they are comprehensive and include many different pieces.

*Also included is a Clipboard Resurrection pattern file (pattern.ini) that's much quicker than Transfer Settlements and doesn't include its requirements.



Recommended Mods:(highly recommended)

Workshop Plus (allows flying while in workshop mode among other options and makes moving around in a build much easier and really can add to your creativity) (just don't forget to shut off the workshop 5 second timer (F5) (from Place Everywhere))

Build High - Expanded Settlements 5.0 (doesn't work with Workshop Anywhere but offers 200+ floors and expanded boundaries in vanilla settlements) (great for any arial builds like skyscrapers/aircraft/spacecraft etc...)

Place Everywhere (of course) (If I could only choose one building mod for Fallout 4, this would be it.)



Installation:

* For the blueprint, make sure you have F4SE, HUD Framework and Transfer Settlements installed.

* Extract the file "Data" and copy, then paste to your Fallout 4 game folder (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4).

* This blueprint uses slot 14. If you would rather it be a different folder, create another folder and number it (1-100) in C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints. Then add the .json file to the folder.

* The easiest way I've found to add a blueprint is to create a shortcut to the blueprint folder and place it on my desktop. Then when I download a new blueprint I can extract it, copy it, go right to the blueprint folder and either paste the new folder or create a new folder and place the .json file in it. Done!



Importing:

Follow the instructions for adding the Insanity aka Salvage Site 13 mod by Greekrage.

Just follow the import directions below for Clipboard Resurrection. Although, for importing the Blueprint just standing next to the workshop will work fine.

*Also included is a batch file I named 'pw' for place workshop. This is a location I felt was a good fit after you're finished with the import. Just place this in your Fallout 4 game folder (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4). Then while in game after finishing the import, open the console, click on the workshop, then type 'bat pw'. Done.

Import the settlement via the Transfer Settlements holotape, detailed instructions on this process can be found on the Transfer Settlements mod page.

Also, before importing and to ensure the settlement imports correctly always import and export on the STABLE (preset), not normal. Then always use Marker Based, where it will open the workshop while it's importing or exporting so it simulates you actually building manually.


To import, enable the following options from within the holotape:

*[Enable Import DLC items
*[Enable Import mod-added items

*[Enable Import or nuke marker-based items
*[Enable Import wired power connections
*[Enable Restore snapped power connections



Using the Clipboard Resurrection pattern file:

After extracting the files from your download, copy/paste the Clipboard pattern (pattern.ini) to a folder located at C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\Clipboard.


Then while in game:

* Build the clipboard tool.
* Choose "Move To Pattern Source Location" in the action menu first.
* Then choose "Paste From Clipboard".


Don't forget to run the batch file I named 'pw' for placing workshop. If you haven't added this to your Fallout 4 game folder, anytime is a good time or place it anywhere you want with a placing mod like Place Everywhere. Just tap the insert key for selecting extra objects and move it wherever you want.



Special Note:  If you enjoy building in Fallout 4 and are on Facebook, the best building groups I've found are the Fallout 4 Settlement Building and Fallout 4: Commonwealth Creators groups. They include some of the best builders in the Fallout community. They also include builders of all skill levels and can answer any questions you might have about mods, materials, or techniques used for building in Fallout 4.