Fallout 4

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szeiger

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szeiger

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About this mod

A more modern take on the cabin in the woods, located next to the existing Ranger Cabin. Can be installed with Transfer Settlements or Clipboard Resurrection.

Requirements
Permissions and credits
A small cabin in the woods, located next to the existing Ranger Cabin location. This one is built in a more modern and exclusive style. Only slightly larger than the ranger cabin, this structure has a separate bedroom and an indoor bathroom. It sacrifices the porch for two large floor-to-ceiling windows that can open up the living room to the outside. The large windows, 3 shutters and all the lights are switchable.

Required mods:

Note that these are direct requirements only. Some of them have additional requirements of their own that need to be installed as well.

Some decoration objects were placed with my mod Vanilla Objects. It is not required for importing.

Additional environment mods used for the screenshots (not required):

Installation:
  • Install with a mod manager.
  • I recommend saving after each of the following steps. The game is prone to crashing after a large building import. The first save directly after importing can take a long time even on a very fast PC.
  • Fast-travel to the Ranger Cabin (west of Abernathy Farm) and then paste this line into the console to go to the right location:
    player.setpos x -90828; player.setpos y 70271; player.setpos z 7800; player.setangle z 55
  • Build a settlement (with Conquest or another mod) at this location. The Transfer Settlements blueprint is designed for the Garwood Outpost of Conquest. See below for using a different settlement. The Clipboard pattern should work with any settlement without modification.
  • When using Clipboard Resurrection (preferred because it's much faster and doesn't require a specific settlement): Build the clipboard tool, choose "Move To Pattern Source Location" in the action menu first, then "Paste From Clipboard". Ignore the warning about the missing settlement.
  • Alternatively, when using Transfer Settlements: Use the holotape to import the blueprint. Make sure "Import or nuke marker-based items" is selected. Note that I only test with the "Stable" preset. Use anything else at your own risk. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement.
  • Some wireless lights may attach to a switch instead of the main power when powering up. If you notice any light going out when you close a window shutter, pick the light up in workshop mode and release it again. This should connect it to the right power source.

Using a different settlement with Transfer Settlements / in case of "wrong worldspace" errors:
  • After creating the new settlement at the right location, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
  • Open the bp.json file from this mod in a text editor and look for the "workshop" section at the very end.
  • Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.