Fallout 4

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This build features plenty of beds, resources and defences.

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This build features plenty of beds, resources and defences. Should drop into slot 41.

Given the unique setting of this location, I wanted to create something that was an obviously clumsy attempt to "fit in" with the other settlement buildings.
This build is all about AstroTurf and plasticity; inferring that the institute has successfully infiltrated and absorbed the area… absolute order and a feeling of
slight unease…. an obvious disconnect, beyond pre-war aesthetics, sitting on the landscape like a cheap toupee. Infiltrate and replace.

Covenant… left the original buildings pretty much intact.Some walls were removed to make access to the bar etc. easier.
Mats were placed in the existing shop to allow for settler vendors; there may be better options out there as the settlers seem to stand behind the mats which places them outside the building….maybe move them closer to the counter? (I only discovered this after populating the settlement).

The new buildings are relatively clutter free with plenty of available areas to customise to taste… the original borders will snap you out of workshop mode when you cross them, but workshop mode is easily reactivated once crossing the new (invisible) boundary… my settlers populate all areas but I do have two expanded sandboxing mods. (Settler sandbox expansionand Multiple floorssandboxing)

n.b; Evan Modular Kitchen is sadly no longer on Nexus… he has moved his mod to Beth’s creation club…I recommend using the
kitchen in CWSS as a substitute or hunting it down via;

I build these settlements for my own amusement. I'm not big on clutter, I just want to get my settlement as full as possible and make sure there are enough amenities.....If I have to go and help the settlement fend off the three raiders that they can't deal with, the defences pretty much ensure they are shredded by the time I get there. There is plenty of space to personalise the settlement to one's own taste.

I don't and won't do requests...I have placed these files here for anyone who might deem them useful.

Method; I use transfer settlements to drop everything into place and either scrap everything that sticks up or enter "Disable" and "markfordelete" anything that won't scrap using scrap everything.

Apart from Fallout 4 and ALL DLC, I used the following mods;

My other  settlement mods;  

Finch Farm;

Greentop Nursery;


Starlight Drive-in;

The Slog;

Spectacle Island;

Red Rocket;

Tenpines Bluff;

Coastal Cottage;

Abernathy Farm;

Home Plate;

Murkwater Construction Site;

Sanctuary Hills;

Nordhagen Beach;

Warwick Homestead;

County Crossing;

Outpost Zimonja;

Somerville Place;

Oberland Station;

SunshineTidings Co-op;

Kingsport Lighthouse;

Taffington Boathouse;

Egret Tours Marina;
Red Rocket-Nuka World;
Echo  Lake Lumber Mill;
Croup Manor;
Jamaica Plain;
Hangman’s Alley;
Old Longfellow’s Cabin;
Dalton Farm;

The Castle;

Sunshine Tidings Co-op 2;