Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This is a Transfer Settlements Blueprint for the vanilla Castle settlement location. This is a remix of jdg916's excellent Castle blueprint.
The Castle was, and continues to be, the HQ for the Minutemen. The walls were repaired over time, and on top of those walls various structures were built. Inside the walls the Castle has a field hospital, armory, barracks, multiple power armor racks, kitchen, and generator. The yard features the radio hut, a variety of traders, and a tavern. There's little more to bet said about the Castle that hasn't already. It's an enduring symbol of the Minutemen's strength.
If you're looking for a Castle which supports 30+ NPCs this isn't it. I don't spend a lot of time at the Castle so I don't need it to be a very dense build, so there's a lot of blank space in the open areas. Inside is decently filled in with decorations. I feel this balances the performance limits of Fallout 4 settlements and their various constraints, while still feeling like a believable location.