Fallout 4

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szeiger

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szeiger

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About this mod

Do you hate it when NPCs stand around on the roof of your house? With a house like this they're allowed to! The entire roof is covered with grass and connected to the ground. The rest of the exterior is overgrown with various plants.

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Do you hate it when NPCs stand around on the roof of your house? With a house like this they're allowed to! The entire roof is covered with grass and connected to the ground. The rest of the exterior is overgrown with various plants.

The house is located in the north-east of the Commonwealth, west of the Nakano home, outside of the normal border of the worldspace. Located behind the house is an unmarked grave with a teddy bear in it. I was unable to find any information about this normally inaccessible location which is part of the Far Harbor DLC.

Required DLCs:
  • DLC: Wasteland Workshop
  • DLC: Contraptions Workshop
  • DLC: Vault-Tec Workshop
  • DLC: Far Harbor

Required mods:

Recommended:

Additional environment mods used in the screenshots:

Installation:
  • Install the blueprint with a mod manager or manually.
  • The settlement lies just outside the border of the Commonwealth worldspace so make sure you have this setting in your fallout4.ini to allow you to travel there:
    [General]
    bBorderRegionsEnabled=0
  • While located in the Commonwealth exterior paste this line into the console to get to the right location:
    player.setpos x 65890; player.setpos y 120650; player.setpos z 2800; player.setangle z 90
  • Use Conquest to build the Garwood settlement at this location (see below for using a different settlement name).
  • Import the blueprint with Transfer Settlements. Make sure "Import or nuke marker-based items" is selected, otherwise power connections may not be imported properly. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement name.
  • The red cube is a placeholder for the location of the workshop workbench. Copy the cube's position and orientation onto the actual workbench (using Place Everywhere or manually with setpos/setangle commands), then scrap the cube.
  • There are 2 floor lamps that end up without power after importing. Picking them up in workshop mode fixes it.

Using a different settlement / in case of "wrong worldspace" errors:
  • After creating the new settlement at the right location with Conquest, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
  • Open the Overgrown Grass-Roof House blueprint JSON file in a text editor and look for the "workshop" section at the very end.
  • Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.


FOMOD Installer based on NMM Transfer Settlements Blueprint Installer.