About this mod
Do you hate it when NPCs stand around on the roof of your house? With a house like this they're allowed to! The entire roof is covered with grass and connected to the ground. The rest of the exterior is overgrown with various plants.
- Requirements
- Permissions and credits
The house is located in the north-east of the Commonwealth, west of the Nakano home, outside of the normal border of the worldspace. Located behind the house is an unmarked grave with a teddy bear in it. I was unable to find any information about this normally inaccessible location which is part of the Far Harbor DLC.
Required DLCs:
- DLC: Wasteland Workshop
- DLC: Contraptions Workshop
- DLC: Vault-Tec Workshop
- DLC: Far Harbor
Required mods:
- Conquest
- Transfer Settlements
- Snappy HouseKit
- Snappy DLC Kits
- Settlement Objects Expansion Pack
- Homemaker - Expanded Settlements
- Renovated Furniture
- Build Your Own Pool
- More Colorful Compilation
- Settlement Activity Markers
- Craftable Grass - Bushes - Vines _Plantable foliage_
- Do It Yourshelf Updated
- V's Stylish Decor
- CREAtive Clutter
Recommended:
Additional environment mods used in the screenshots:
- A Forest
- Vines01 with Ivy
- Spanish Moss Pack
- HD Moon with Phases
- Fallout 4 HD Overhaul: Galaxy Milky Way 8k Skystars 4k only
- Wasteland Water Revival
Installation:
- Install the blueprint with a mod manager or manually.
- The settlement lies just outside the border of the Commonwealth worldspace so make sure you have this setting in your fallout4.ini to allow you to travel there:
- While located in the Commonwealth exterior paste this line into the console to get to the right location:
- Use Conquest to build the Garwood settlement at this location (see below for using a different settlement name).
- Import the blueprint with Transfer Settlements. Make sure "Import or nuke marker-based items" is selected, otherwise power connections may not be imported properly. If you get a "wrong worldspace" error, follow the instructions below for using a different settlement name.
- The red cube is a placeholder for the location of the workshop workbench. Copy the cube's position and orientation onto the actual workbench (using Place Everywhere or manually with setpos/setangle commands), then scrap the cube.
- There are 2 floor lamps that end up without power after importing. Picking them up in workshop mode fixes it.
Using a different settlement / in case of "wrong worldspace" errors:
- After creating the new settlement at the right location with Conquest, build some object in it (because exports can't be empty), export it with Transfer Settlements and exit Fallout 4.
- Open the Overgrown Grass-Roof House blueprint JSON file in a text editor and look for the "workshop" section at the very end.
- Replace it with the "workshop" section from your exported settlement. Now you should be able to import the modified blueprint.
FOMOD Installer based on NMM Transfer Settlements Blueprint Installer.