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mrBun

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mrBun

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About this mod

I built this as a synth production base after entering the institute (also chosen by P.A.M as the Mercer safe-house site)....Plenty

of beds, amenities, defenses and resources.

Requirements
Permissions and credits
Donations
Version 1.3
What's new?
Nested .json.... should go to slot 13.
a few people have informed me that the blueprints are not being placed in the correct slot by Vortex, this is an attempt to see if I can remedy that by creating nested folders.

Version 1.2
What's new?
I lifted everything by 75 units to remedy the grass poke-through somewhat...removed a couple of mods, put some furniture and beds in the existing building.(see "Requirements" mod list for changes)

If your current version is working for you or has been heavily customised then you may not want to update.... changes are largely cosmetic and aesthetic. 

I build these settlements for my own amusement. I'm not big on clutter, I just want to get my settlement as full as 
possible and make sure there are enough amenities.....If I have to go and help the settlement fend off the three 
raiders that they can't deal with, the defences pretty much ensure they are shredded by the time I get there. There 
is plenty of space to personalise the settlement to one's own taste.
I used this as a synth production base after  entering the institute (also chosen as Mercer safehouse site)....Plenty 
of beds, amenities, defences and resources.

n.b; Transfer settlements didn't transfer the synth workshop properly on this runthrough so I deleted the original 
and removed the glass "dome" on the roof to make reinstallation a little easier....(see photos)
 

I don't and won't do requests...I have placed these files here for anyone who might deem them useful.
Method; I use transfer settlements to drop everything into place and either scrap everything that sticks up or enter 
"Disable" and "Markfordelete" anything that won't scrap using scrap everything. 

Apart from Fallout 4 and ALL DLC, I used the following mods;
Spoiler:  
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My other  settlement mods;  
Finch Farm;

Greentop Nursery;

Graygarden;

Starlight Drive-in;

The Slog;

Spectacle Island;

Red Rocket;

Tenpines Bluff;

Coastal Cottage;

Abernathy Farm;

Home Plate;

Murkwater  Construction  Site;

Sanctuary Hills;

Nordhagen Beach;

Warwick Homestead;

County Crossing;

Outpost Zimonja;

Somerville Place;

Oberland Station;

Sunshine Tidings  Co-op;

Kingsport Lighthouse;

Taffington Boathouse;

Egret Tours Marina;
 
Red Rocket- Nuka World;
 
Echo  Lake Lumber Mill;
 
Croup Manor;
 
Jamaica  Plain;
 
Hangman’sAlley;
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