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I built this as a synth production base after entering the institute (also chosen by P.A.M as the Mercer safe-house site)....Plenty

of beds, amenities, defenses and resources.

Permissions and credits
I build these settlements for my own amusement. I'm not big on clutter, I just want to get my settlement as full as 
possible and make sure there is enough amenities.....If I have to go and help the settlement fend off the three 
raiders that they can't deal with, the defences pretty much ensure they are shredded by the time I get there. There 
is plenty of space to personalise the settlement to one's own taste.
I used this as a synth production base after  entering the institute (also chosen as Mercer safehouse site)....Plenty 
of beds, amenities, defences and resources.

n.b; Transfer settlements didn't transfer the synth workshop properly on this runthrough so I deleted the original 
and removed the glass "dome" on the roof to make reinstallation a little easier....(see photos)

I don't and won't do requests...I have placed these files here for anyone who might deem them useful.
Method; I use transfer settlements to drop everything into place and either scrap everything that sticks up or enter 
"Disable" and "Markfordelete" anything that won't scrap using scrap everything. 

Apart from Fallout 4 and ALL DLC, I used the following mods;

My other settlement mods;

Finch Farm

Greentop Nursery


Starlight Drive-In

The Slog

Red Rocket

Tenpines Bluff

Coastal Cottage

Abernathy Farm

Home Plate

Murkwater Construction Site

Sanctuary Hills