Fallout 4

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mrBun

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mrBun

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About this mod

Settlement Pack 4. Run-n-Gun Pack. 5 settlements in 1.

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Settlement Pack 4 (Run-n-Gun) - fivein one pack

A while back I was asked if I had bundled some of my settlement blueprints. I hadn’t at the time and have not played Fallout 4 for a while.
Then I received notification that CASS had been updated again. I decided that this time I would start a new game and adjust the settlements as I came across them.
I’ll release these in small packs before drawing a line under this game and moving on.

This is the fourth pack and my journey began at Tenpines Bluff.
After taking out the raiders, I placed Outpost Zimonja first, and then wandered across to Greentop Nursery placing my second settlement after some pest extermination.
 Next stop was The Slog, placing my third settlement after completing Wiseman’s quest.
After completing Abraham Finch’s quest, I placed the fourth settlement at Finch Farm.
Finally, I went to County Crossing and placed my fifth settlement.

1.    Outpost Zimonja; Should load into slot 27
2.    Greentop Nursery; Should load into slot 17
3.    The Slog; Should load into slot 14
4.    Finch Farm; Should load into slot 18
5.    County Crossing; Should load into slot 26

Method
Outpost Zimonja; Clearthe freeway before transfer. Clear any rocks or trees that intersect the building afterwards. Remove the beds from the pods.

Greentop Nursery; Remove all buildings and as many shrubs, rocks etc.
I like to leave the sprinkler system in the greenhouse intact. (The new buildings have identical co-ordinates.)

The Slog; remove the “vents on top of the existing building and clear all furniture before placement. There will be a few trees and shrubs to clear after placement.

Finch farm; Empty out the shack and the junk in the yard first. Tree and rock clusters can be removed later.

County Crossing; Remove the shack and contents therein. Everything else can be removed fairly easily after placement.

Other ;"Disable" and "Markfordelete" anything that won't scrap using scrap everything. 

The individual settlement pages have more screenshots, if you need a better idea of the layout.

I build these settlements for my own amusement. I'm not big on clutter, I just want to get my settlement as full as possible and make sure there are enough amenities.....If I have to go and help the settlement fend off the three raiders that they can't deal with, the defences pretty much ensure they are shredded by the time I get there.

There is plenty of space to personalise the settlement to one's own taste.

I don't and won't do requests...I have placed these files here for anyone who might deem them useful.


My other settlement mods; 

Sanctuary Hills;
 
Red Rocket;

Starlight Drive-in;

Tenpines Bluff;

Abernathy Farm;

Sunshine Tidings Co-op;

Graygarden;

Oberland Station;

Hangman’s Alley;

Home Plate;

The Castle;

Spectacle Island;

Nordhagen Beach;

Warwick Homestead;

Croup Manor;

Outpost Zimonja;

Greentop Nursery;

The Slog;

Finch Farm;

County Crossing;

Coastal Cottage;

Kingsport Lighthouse;

Covenant;

Taffington Boathouse;

Bunker Hill;

Egret Tours Marina;

Somerville Place;

Murkwater Construction Site;
   
Jamaica Plain;  

Boston International Airport;
 
Old Longfellow’s Cabin;

Dalton Farm;

National Park Visitors Center
 
Echo Lake Lumber  Mill;

Red Rocket-Nuka World
  
SettlementPack1–5in1;Starter Pack
 
Settlement Pack 2- 5in1;To the Jewel
 
Settlement Pack 3-5in1;5 if by Sea
 
Settlement Pack 4– 5in1;Run-n-Gun
 
Settlement Pack 5-5in1;Nora the Explorer
 
Settlement Pack 6-5in1;Waifs n’ Strays
 
Settlement Pack 7- 5 in 1; DLC bundle