About this mod
Boston Airport fully prepared Brotherhood ground base!
Everything you wanted and more! For a great Brotherhood playthrough!
- Requirements
- Permissions and credits

The brotherhood arrived and brought a big airship... Looks amazing but not that functional for a player run.. all those loading screens ...
And if your playing survival... even more annoying.
Thought about taking a shot at crafting the perfect Ground base at the destroyed Airport!
1st i had to get an Airport mod so it would look more realistic and lively...
Got https://www.nexusmods.com/fallout4/mods/27078 Great mod and super functional with fast travel to the police station at Cambridge!
Them i started creating the Base... Turned out great but i will let you guys judge it!
Base game and all DLC + Place everywhere + all settlements extended
"Fallout4.esm",
"DLCWorkshop01.esm",
"DLCCoast.esm",
"DLCWorkshop02.esm",
"DLCWorkshop03.esm",
"DLCNukaWorld.esm",
Mods needed
Links to dl are in the blueprint mod Requirements
"ArmorKeywords.esm",
"Bunker1LinkedContainers.esm",
"Homemaker.esm",
"Generator Fusebox - More realistic version.esp",
"Northland Diggers New.esp",
"RedRocketReborn.esp",
"Sandbag Fortifications - Version 2C.esp",
"SnapBeds.esp",
"Snappy_HouseK.esp",
"JP_GuardTowers.esp",
"NaiRaeCozyScavver.esp",
"Altairp's Animal Farm.esp",
"SSEX.esp",
"Thematic and Practical.esp",
"XnjguyFilledMods_AIO.esp",
"g2m_Workshop_Nexus.esp",
"SettleObjExpandPack.esp",
SS mods = not mandatory but without them, its gonna be a bit empty
"SimSettlements.esm",
"SimSettlements_MegaPack_YearTwo.esp",
"WVSimSAddon.esp",
"SalvageBeacons.esp",
"tkzBOS_FactionPack.esp",
I left a few mods out of the list
Ignore then as you import it!
Ps there's the molecular beam emitter close to primes plataform.. sadly i forgot i had those build there. Scrap it ignore it or turn off the generator