About this mod

Tenpines Bluff Minutemen settlement created from my Nora campaign. It serves as a rad rabbit farm for meat and export to the rest of the Commonwealth. Features several hutches and breeding pens and usual farm fields.

Requirements
Permissions and credits
Changelog:

1.0 - settlement blueprint release, item_count: 1521

Introduction:

My second complete playthrough of Fallout 4 had Nora as the Sole Survivor this time and I played her like the lawyer I envisioned her as, passionate about what she believes in but measured, deliberate. Her integrity is her foundation which made for some interesting quest choices. She's an eternal optimist, and it was even more important keeping that way waking up into this wasteland and later finding out about her son. All of this is reflected on how the settlements would be designed and built in this Restoring the Commonwealth campaign.

This is my Tenpines Bluff settlement blueprint using the Transfer Settlements utility. It goes directly into Slot #5.

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Design Notes:

All of my settlements are self sustaining setups capable of managing their own food, water, defense and contributing into the junk/meat train running through all of the settlements in the Commonwealth. There's enough crop that's farmed where if a settler/farmer was kidnapped or killed for x reasons, the resulting drop in production does not take the yield below the population number.

This settlement is considered Small among my builds so there are enough beds and resources to cover a population of 10.

I use Scrap Everything to remove debris / trash and also structures if they can be rebuilt either using DLC assets or mods which is detailed in the Requirements section above.

Workbench was moved into the small workshop near the residential building.


I also use several Clean variants of textures to reflect Nora's meticulous style but that is purely optional. Clean Shacks are a requirement however as the wood pieces actually replace the game objects so please make sure that's the direction you want to go in game.


There are mods from the Creation Club that are also used in this settlement but again it's left entirely up to you whether you want to include these (all but the Slocum's Joe building serve as clutter and you can replace that building with something else of your own preference in locations where present). If you want to keep the settlement to have similar assets as my screenshots, I encourage you to have these installed as well.

  • Nuka-Cola Collector Workshop
  • Coffee and Donuts Workshop Pack
  • Home Decor Workshop Pack

Lastly, I use All Settlements Extended to expand the borders of all of my settlements which means settlement attacks (as bad as they were positioned in the base game) will also likely occur even moreso within these new borders. I highly recommend downloading and installing the following mod linked below. Make sure to choose the compatibility option with All Settlements Extended.


I would also recommend installing this in conjunction with the aforementioned mod so your total settlement defense actually means something.


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Other Settlements in Restoring the Commonwealth:


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