Fallout 4

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363rdChemicalCompany

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363rdChemicalCompany

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A TSB file for Ivanpah Racetrack in the Mojave desert New Lands mod worldspace.
I tried to do my part to control mod bloat, so only very few requirements are truly hard. Check the Req page.
When the blueprint drops its a lot of objects may take a few minutes, on my newer rig it takes over 2 minutes

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This is my very first mod so I welcome ideas and suggestions. :)

It is a TFB file for Ivanapah Racetrack in the Mojave desert New Lands mod worldspace (Project Mojave).

I realize this makes my potential audience smaller but I am just very passionate about the idea of building a bulwark of humanity in the wasteland, in this case the empty Mojave desert from Project Mojave by Grilled Turkey.
This file is also 100% compatible with Wolfe's Project Mojave Revitalization at Fallout 4 Nexus - Mods and community (nexusmods.com)

This is a substantial settlement.
It is built around a Oasis I created of various Palm Trees and fruits and vegetables.

With nearly 30 buildings most of which are fully residential furnished.
Others serve as warehouse or workshops.

Speaking of warehouses , there are 2 warehouses loaded to the brim with power armors. These are not decorative statues but fully functioning kit.
More than you can ever wear.
Not really intended to make the player OP, but for our headcanon to ensure this settlements future generations will forever have hegemony in the valley.
No X-01s, as I wanted to keep it lore-friendly and not too OP as this worldspace can be accessed fairly early in the game.

The Power Armors are a number of T60a and T51a, with a seperate warehouse to store the older kit that is held in reserve (T45a).
Against my better judgement I also included a couple of T60f, even though they are kinda OP for an early player as their protection factors overlap quite a bit with early Marks X-01 performance.
The T60f come with brotherhood paintjobs.
This was the only way for me to include this fully leveled T60F; the kit is basically Elder Maxons armor.

While Ammo and other supplies do not transfer directly via TFB, I found a couple of workarounds and so you will find plenty of fusion cores and ammo and basic weapons (scounger perk helps but even without) in the dozens (!) of included containers that spawn loot.

Since Ivanapah racetrack is on the bottom of a valley and in a dry lakebed, it stands to reason that it is one of the few spots where anything could grow.
As befits a desert settlement water supplies are robust  with 2 water towers, powered pumps and plenty of hand pumps.
Plenty of planted Fruits, Vegetables, a Brahmin feed troph, nearly all the workshops, a bakery, a playground, a bar, a clothing shop, a gun store, an armor store ,a general trader and  a Clinic are also included.
Toilets, sinks, water fountains and one bath partially obscured by bananatrees.

Most residential buildings are furnished a bit spartan and based on Oberland's Switch station, however there is one nice covenant style house and 3 post-war houses included as well.

The perimeter is bristling with heavy machine gun turrets and there are some in the interior as well, some of which feature my small innovation of being placed on top of a momument base, for better fields of fire.

0.3 is the current file to adjust for a requirement no longer available for download.

About the requirements, Vilance's excellent Commonwealth Deep Clean and Remodel Collection only needs the Oberland Station file Checked during the install wizard to provide the reference. Oberland Deep Clean and Remodel which is the the standalone, may be safely substituted.



PS: I generally use QuickStart settlement Gizmo for my power needs but that mod is currently set to hidden so I could not/would not, make it a requirement.
EDIT on 26 March: The gizmo is available again for download. I used the electricity only version. 
Quick Start Settlement Gizmo at Fallout 4 Nexus - Mods and community (nexusmods.com)

So instead, I added 2 Vanilla Medium generators one supplying the water pumps, post office and settler radio in one location and the other the bakery. If you want more power and lights I have a tons of candles all over the settlement in additon to more electrical lights that are just waiting for power.
If you still have QuickStart Settlement Gizmos installed, this TFB will make use of them, but if you don't and you get an error message during import that it's missing, please simply ignore and after import use the Vanilla generators instead.


PS2:  I still have one Enclave object. The requirement "Remnants bunker", for those who want to control mod bloat;can be safely skipped and the error message during import ignored, as it provides only a single object (an antenna)

PS3: The Vaultbox I use to fill my metal containers has been beefed up as of version 2.1 . I used version 1.1 when building this. 2.1 Includes a LOT of extra goodies that when present in the couple dozen boxes I have in this TFB will simply be too rich and implausible for immersion.
The author of this box, silni1, has graciously made version 1.1 available in this archives again so you can use it for this TFB. :)