Fallout 4

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Gayles

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gayles

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About this mod

Entering the Twilight Zone. Thought this to be an interesting idea and it's really two builds in one. (Blueprints and Clipboard patterns included)

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The Story:

...in some alternate reality, in the multiverse known as Fallout, all paths invariably lead to Blackburn Manor. At the crossroads of space and time you've just crossed over into...

...the Twilight Zone.


Introduction:

Another idea I wanted to finish up while waiting on Starfield to develop. Thanks to Greekrage for adding Lets Get Wet (aka Waterworld). Another great settlement added to Fallout 4 for anything you might want to build out in the commonwealth bay.

I've also added a new world space using the Fallout Settlements Expanded mod that is totally optional. Included is another full settlement build as seen in the additional pictures. If it's not something you would like just don't add Fallout Settlements Expanded to your load order and replace the red door (as seen in the second picture) that you'll be missing.


Some Background:

I'm not really a settlement builder but do enjoy building in Fallout 4. I create these builds for my own enjoyment, and there are no plans to update them (unless I really want to). Also, this comes as is and works fine on my pc, although other user experiences may vary. I just hope that others can enjoy using this as much as I enjoyed building it.

I also build with the idea of using as few mods as is necessary. So, most of the mods I use have been chosen because they are comprehensive and include many different pieces. I usually have many different ideas for builds in the works because ideas for one particular build may dry up or I just become bored after spending 50-60 hours on it.

*Also included are Clipboard Resurrection pattern files (pattern.ini) that are much quicker than Transfer Settlements and don't include its requirements.



Recommended Mods:(highly recommended)

Workshop Plus (allows flying while in workshop mode among other options and makes moving around in a build much easier and really can add to your creativity) (just don't forget to shut off the workshop 5 second timer (F5) (from Place Everywhere))

Build High - Expanded Settlements 5.0 (doesn't work with Workshop Anywhere but offers 200+ floors and expanded boundaries in vanilla settlements) (great for any arial builds like skyscrapers/aircraft/spacecraft etc...)

Place Everywhere (of course) (If I could only choose one building mod for Fallout 4, this would be it.)

Fallout Settlements Expanded This is a great mod for adding a new world space anywhere just by adding a door. This mod adds 69 placeable load doors into the game that each link to its own fully functioning interior settlement and 31 load doors that link to vanilla settlements.



Installation: (for the blueprint)

* Make sure that you have F4SE, HUD Framework and Transfer Settlements installed.

* Extract the file "Data" and copy, then paste to your Fallout 4 game folder (C:\Program Files (x86)\Steam\steamapps\common\Fallout 4).

* This blueprint uses Slot 27. If you would rather it be a different folder, create another folder and number it (1-100) in C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\TransferSettlements\blueprints. Then add the .json file to the folder.

*You'll also notice that the add-on FSE blueprint uses Slot 28 which also matches with the Door 28 from FSE. Just thought it might be easier to remember.

* The easiest way I've found to add a blueprint is to create a shortcut to the blueprint folder and place it on my desktop. Then when I download a new blueprint I can extract it, copy it, go right to the blueprint folder and either paste the new folder or create a new folder and place the .json file in it. Done!



Importing:

Follow the instructions for adding the Let's Get Wet (aka Waterworld) mod by Greekrage.

Just follow the import directions below for Clipboard Resurrection. Although, for importing the Blueprint just standing next to the workshop will work fine.

Import the settlement via the Transfer Settlements holotape, detailed instructions on this process can be found on the Transfer Settlements mod page. 

Also, before importing and to ensure the settlement imports correctly always import and export on the STABLE (preset), not normal. Then always use Marker Based, where it will open the workshop while it's importing or exporting so it simulates you actually building manually.

To import, enable the following options from within the holotape:

*[Enable Import DLC items.
*[Enable Import mod-added items.

*[Enable Import or nuke marker-based items.

*[Enable Import wired power connections.
*[Enable Restore snapped power connections.


Using the Clipboard Resurrection pattern file:

After extracting the files from your download, copy/paste the Clipboard pattern (pattern.ini) to a folder located at C:\Program Files (x86)\Steam\steamapps\common\Fallout 4\Data\F4SE\Plugins\Clipboard. I've used door 28 from FSE because it fit well with the settlement, but it could probably be added to any of the doors.

Then while in game:

* Build the clipboard tool.
* Choose "Move To Pattern Source Location" in the action menu first.
* Then choose "Paste From Clipboard".


Special Note: After importing the pattern file, Clipboard doesn't seem to include the animations that come with the two SOE generators in the Fallout Settlements Expanded room. It's an easy fix though. Just replace each piece one at a time from the workshop menu. Using Place Everywhere, highlight/copy the coordinates of the 1st piece with '=', scrap it, then paste the new piece in using '0' (two keys to the left). Repeat process for the 2nd one.

Special Note: I encountered an interesting effect after exiting the Fallout Settlements Expanded room. The last picture is what I found. It seems the lighting is much more intense than it should be. The cell needs to be re-loaded. The easy fix is to fast travel somewhere and return or reload the game.

Special Note:  If you enjoy building in Fallout 4 and are on Facebook, the best building groups I've found are the Fallout 4 Settlement Building and Fallout 4: Commonwealth Creators groups. They include some of the best builders in the Fallout community. They also include builders of all skill levels and can answer any questions you might have about mods, materials, or techniques used for building in Fallout 4.