MGE XE by Hrnchamd
Morrowind » Utilities
Added: 23/11/2011 - 09:39PM
Updated: 30/08/2012 - 08:12PM

322 Endorsements

0.9.9 Latest version

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Uploaded by Hrnchamd


Last updated at 20:12, 30 Aug 2012 Uploaded at 21:39, 23 Nov 2011

Morrowind Graphics Extender XE; allows Morrowind to render distant views, scenery shadows, high quality shaders and other features.

Currently on v0.9.9, still some bugs left to find and eradicate.

You must have Morrowind GOTY or Bloodmoon fully patched.
Requires a good performance SM3.0 or better graphics card, integrated graphics is unlikely to work.

New features since 0.8
Dynamic water from MGE 178+, water simulation adjusted to be more liquid
Full install package, doesn't require a previous MGE
HDR shader upgraded
HUD mods reload properly after alt-tab from fullscreen mode
Settings GUI improved

New features over standard MGE
All objects in Morrowind view distance receive shadows.
High quality selection of default shaders included.
Screenshot enable now works normally. Just use PrintScreen, no macro required.
Object pop-in at the screen edge no longer occurs. Distant land and grass culling is not delayed by a frame any more.
Grass moves and parts when the player is nearby; grass is lit better.
Shaders no longer affect the crosshair, nor spill over the screen during cell loading, nor screw with cutscenes.
Windowed mode snaps to the screen edge to act like fullscreen, allowing fast Alt-Tab.
New underwater surface effects, with total internal reflection.
Water shows up in the local map again, previous MGE versions did not allow it to render in the map.
Support for UI display quality fix in Morrowind Code Patch.
Scattering fog/haze and better skies and sunsets, thanks to phal.

Install Instructions

1. Update to DirectX 9.0c June 2010. (This won't conflict with DX10+.)
2. Install MGE XE to the Morrowind directory, where Morrowind.exe is (not Data Files). If you've never used MGE before, run the Morrowind launcher as admin and set a resolution in the launcher options (to generate Morrowind's first time settings).
3. If you are using HUD mods made for standard MGE, you should deselect them from your load order.
4. Run the new MGEXEgui. Read the instructions page. If you are upgrading from MGE you should regenerate distant land with 150 minimum static size.
5. If you use Crossfire/SLI, turn off "Responsive menu caching" in the In-game tab, to avoid performance reductions as caching is SLI unfriendly.

Note that Morrowind view distance in-game is set to maximum when you first load a game. It is required at the moment. Also note that standard MGE shaders are incompatible with MGE XE, they must be updated to work.

MGE XE is still under development. Please see my thread in bethsoft forums for support.

HUD mods
Old HUD mods need to be updated to work with MGE XE. There is an optional download which includes updates of the following mods:
Companion Health Bars
Vampiric Hunger UI
Close Inspection
Ownership Indicator
Third Person Crosshair
Time Display

You may also want to use Better Dialogue Font for sharper menu text.