Morrowind
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Pherim

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Pherim

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About this mod

Dynamically replaces Dwemer doors so they open in the same direction, and synchronizes opening and closing them.

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Description

A couple of weeks ago, Fixed Dwemer Doors Direction was released, which aims to fix the issue that dwemer double doors open in opposite directions, which, even if it was intentional, is a bit weird. The mod does this by deleting one of each pair of doors and replacing them with a flipped variant that opens in the same direction as the other part. However, they were placed manually and therefore this only works for the vanilla dwemer ruins, not for any added by mods (like Tamriel Rebuilt). That's why I had the idea to do the same thing dynamically with MWSE-Lua, without cell edits and compatible with (almost) all modded dwemer doors. In addition, it lets you open and close both sides at the same time:



Features
  • Dynamic replacement of dwemer doors so that both of a pair open in the same direction (whenever a cell with dwemer doors in it is entered). This includes locked/trapped doors, and excludes doors with scripts on them (there are a couple in TR). It also only replaces doors that are not tilted, that means their x and y orientation must either be 0 or 180. This is the case for all vanilla doors (including the ones in Nchurdamz, which are upside down for some reason)  and should also be true for almost all doors you will encounter in mods. Let me know if you encounter any that you think should get replaced but are not.
  • Synchronized Opening/Closing of doors (can also be used without the dynamic replacement). You still have to unlock/disarm both individually, though. Like the dynamic replacement, this only works if the doors are not tilted.
  • Although replaced doors get baked into the savegame, it is possible to restore all vanilla doors that got replaced (just disable "Place flipped doors" in the MCM while a savegame is loaded, then save the game).
  • If you are unhappy with the direction a pair of doors opens in, for example if there are objects in the way, you can invert it by looking at one of the doors and pressing a hotkey (default is "P").

Compatibility
  • Only compatible with MWSE-Lua included in MGE XE. No support for OpenMW, I'm afraid, but if anyone wants to make a port, go ahead!
  • Should be compatible with all mods that add or change dwemer doors, as long as they use the vanilla mesh. As mentioned above, if the doors are not placed with a vertical z axis, they will not get replaced.
  • While technically also compatible with Fixed Dwemer Doors Direction, there is not much reason to use both mods together (unless you are already using it and want to have the synchronized opening/closing or use mods that add new dwemer ruins). If you do, you don't need this mod's plugin, as the base door object is the same in both mods.