Use as you wish but check Windows for Aetherius permissions first.
File credits
Markel - Creation of the custom mesh and texture file used by the mod, as well as concepts and idea for implementation. Greatness7 - Creation of Lua script required for the mod and help with blender, testing and implementation.
Bethesda Softworks circa 1998 - for the Dwemer Orrery's star map texture that was used as a template for constellation positions.
RayTubeCathode for the horizon fix
Donation Points system
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Window to Aetherius is stunningly beautiful and immersive. It is also very very colorful, a fine fit when you're on a whimsical quest along Azura's coast but less so when knee-deep in Bittercoast mud or on a rare clear night in the Ashlands. Enhanced Aetherius Sky has a version that, along with other changes, lowers the brightness, but that only made me realize the problem wasn't the glow but the color saturation. So I loaded the texture in question into Paint.Net and tried out different modifications. Turning saturation all the way down to 15% looked and felt best to me, but I also included a 50% version because of some early feedback. Some people like their night sky medium saturated apparently. Check the screenshots!
v2 also lowers the horizon... anti-horizon? pseudo-horizon? of the big starry dome so you don't look into a thick rim of void everytime you're on a mountain or tower. Thanks to CathodeRayRube for the fix!
CREDIT & THANKS Markel and Greatness7 for Window to Aetherius abot for this post Paint.net for being easy to use CathodeRayRube for this post