Not strictly required, but highly recommended to get the full experience.
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Credits and distribution permission
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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File credits
OperatorJack: scripting RedFurryDemon: spell icon Melchior Darhk: daedric intervention marker Danae: CS work Bethesda Softworks for developing Morrowind and the Construction Set.
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Updated for Magicka Expanded thanks to OperatorJack
Version 1.0a
Changed Journal reference (Azura Quest 40 to 30)
Version 1.0
Original release
Version 1.1 - Updated for Magicka Expanded thanks to OperatorJack
A Magicka Expanded mod by OperatorJack, Danae, RedFurryDemon and MelchiorDarhk
This mod add a spell of Daedric Intervention. The spell teleports the player to the nearest Daedric Ruin. To get the spell, complete any of the Daedric Prince's quest.
Use your preferred mod installer or drop the contents of the archieve in your Data Files folder Check that you have the following mods / utilities: Magicka Expanded MGE/MWSE and update MWSE!
NOT compatible with OpenMW until such blessed day OpenMW supports lua.
NOTE TO MODDERS: See Read me to make your Daedric Ruin part of the network (it's easy)
Version 1.0Original release Version 1.0a Changed Journal reference (Azura Quest 40 to 30)
OperatorJack: scripting RedFurryDemon: spell icon Melchior Darhk: daedric intervention marker Danae: CS work Bethesda Softworks for developing Morrowind and the Construction Set.