Morrowind
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OperatorJack

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OperatorJack

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About this mod

The mod you didn't know you didn't need. Provides a random factor to the sun damage calculation to account for cloud movement and other atmospheric anomalies.

Requirements
Permissions and credits
Changelogs
Realistic Sun Damage
By: OperatorJack
Description
This mod adds a +/- 50% random modifier to the sun damage calculation. It doesn't make sense that sun damage is a constant value for the given time and weather, as clouds and coverage can change. It does not modify the sun damage formula in any other way. So, for example, if the vanilla sun damage calculation returns 4, the new calculation could return 2, 3, 4, 5 or 6.

I made this mod to showcase usage of a new feature I made in MWSE. I do not intend to expand the functionality in any way beyond what is currently offered.
This mod IS NOT compatible with OpenMW, at least until support for MWSE mods is added.

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Requirements
- Morrowind
- Tribunal
- Bloodmoon
- MGE XE 0.10.1
- MWSE 2.1+

This mod requires the most recently nightly build of MWSE. Please be sure to run the mwse-update.exe before playing this mod.

Permissions
This mod may be utilised for any purpose for Morrowind, as long as you credit me as the original author, except as described below. It may not be used for other games.

Conflicts
None. This will stack with any other mod that modifies the damage calculation.

Installation & Removal
Installation:
Copy the mod contents to your Data Files directory or use a mod installer.
Removal:
Uninstall this mod using your mod management tool or delete the mod contents from your Data Files directory.

Credits
- NullCascade for his on-going help and development of MWSE.