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Demised customSkyColour for MGEXE 15 stable release compatibility
Version 4.3.1
Fixed unpacked BSA handling (thanks hater8!)
'Modern' WA preset colour adjustments
Version 4.3.0
Overhauled textures
Less saturated WA preset
Minor sky shader fixes
Makes use of the new MGEXE skybox colouring
Code fixes
Support for new TR regions
Version 4.2.1
Experimental alternative MGE XE scattering settings
Edge case region weather chances fix
Version 4.2.0
Added variable snow meshes
Adjusted particle values to properly make use of particle culling from MCP
Adjusted clouds speed for better interop with AURA and Vapourmist
Fixed rain and sky textures
Added WA preset compatible with Atmospheric Scattering and distant fog from MGE XE
Many code fixed and improvements
Version 4.1.0
Fixed borked rain mesh replacer, now with 16 meshes and 5 textures to choose from. Compatible with all Weather Adjuster presets
More interesting WA preset
Better cloud speeds
Code fixes
Texture fixes
Version 4.0.0
Code fixes (no more sudden texture pop-in)
Added variable rain meshes (your original file will be safely put into Meshes/tew/Watch the Skies/stash)
Minor value adjustments
Some new textures
Version 3.3.0
Redid a lot of textures
Fixed snow particle amount
Added another rain mesh replacer
Added ash and blight particle replacer
Added snow texture replacer
Redid Weather Adjuster preset
Version 3.2.0
Redid some textures
Fixed vanilla texture path for stormy weather
No longer support 2k textures (still included for legacy)
Removed redundant Weather Adjuster hack
Version 3.1.0
Redone the blightstorm mechanics for smoother transition through MQ
The blight cloud in Dagoth Ur volcano is now disabled after MQ
Reduced ashstorms chances in non-ashy regions
Fixed vanilla texture usage
Fixed textures for better compatibility with WA presets
Added reworked IT vanilla textures for smoother experience
Cleaned code, the mod runs faster and is more reliable
Version 3.0.2
added alternate rain mesh
added 1k textures
fixed some texture errors (neverending story)
repackaged
Version 3.0.1
fixed weather chances error when processing non-standard regions
Version 3.0
de-hardcoded interior weathers
added seasonal weather chances
added variable daytime hours
fixed WA preset to work better with LUT shaders and distance scattering
added custom WA version for better compatibility with WtS
added additional rain mesh
fixed some texture errors
fixed weather chances error when processing non-standard regions
Version 2.0.0
new game behaviour - weather changes inside
added particle amount randomisation
added cloud speed randomisation
fixed some texture errors
Version 1.0.0
initial release
Watch the skies, outlander.
MWSE lua-based weather overhaul
new game behaviour - weather now changes inside!
randomises cloud texture on each weather transition - no more exactly same clouds each time
more dynamic weather - shortens and randomises time between weather changes
randomises particle amount and clouds speed - works best with matching variable rain sounds from AURA and clouds from Vapourmist
seasonal weather chances
dynamic daylight hours (thanks sveng!)
includes a texture pack (not compatible with skies.iv mesh out of the box, although you can use mixed skies.iv textures easily)
includes 16 raindrop meshes using 5 textures for a more varied rainy weather experience (these will moreover match your fog colours, so use with your preferred Weather Adjuster preset)
includes 10 unique snow meshes
includes an optional Weather Adjuster config file, inspired by Gilboron's preset based on the old Red Skies mod and concept art
two weather adjuster presets ('modern' is recommended to use with atmospheric scattering and Dexter's sky shader)
To install your own textures, just drop them in the appropriate weather folders in Textures/tew/Watch the Skies. You can use WtS lua framework with sky mesh replacers, such as Skies IV.
WARNING! If you're using Weather Adjuster, please disable (turn to ON) WA cloud setting to ensure full compatibility with Watch the Skies. Thanks Hrnchand!