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About this mod

CSO is a dynamic, customizable sound overhaul of the movement, combat, and item sounds of Morrowind.

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Character Sound Overhaul
By: Anumaril21


I. Requirements
II. Description
III. Recommended Mods
IV. Compatibility
V. Mod Coverage
VI. Installation and Removal
VII. Permissions
VIII. Credits

I. Requirements:

- Morrowind

II. Description:

CSO is a lua-based dynamic, customizable sound overhaul of the movement, combat, and item sounds of Morrowind. Among its features are:

  • Unique, varied terrain-based footstep sounds

  • Complementing armor rattling sounds based on equipped items
  • Additional effects for weather patterns such as rain
  • Diverse array of sounds for each weapon's behaviors
  • New sounds for interacting with items
  • Open/close sounds for looting corpses
  • Journal update/new quest sounds

And much more. Covering all the terrain and creatures of Morrowind, Tribunal, Bloodmoon, and the Official Addons, CSO also offers support for an expanding collection of mods detailed below.

Through the MCM, CSO is easily customized to suit your audio preferences, but custom sounds may be installed simply by dropping any .wav file into the designated folders. These may be in addition to the existing sounds, or replacers for them. If you wish to share your soundpack here on the Nexus or elsewhere, please consult the permissions section below.

III. Recommended Mods:
For a  feature-complete overhaul of Morrowind's sounds, it's suggested you install CSO alongside the following mods:

Highly-Recommended Overhauls:

AURA - Ambient sound, interior weather, and other immersive effects.
MUSE - An extended, dynamic music system overhaul.

Minor Improvements & Additions:

Distant Thunder - More realistic sounding thunderstorms.
Haunted Barrows - Provides Nordic barrows with unique haunting sounds.
Heartthrum - Hear the Heart of Lorkhan beating from beneath Red Mountain.
Loading Doors Lock Tune - Door closing sounds in addition to non-sound related features.
Morrowind Containers Animated - Alternative container sounds to AURA in addition to non-sound related features.
Store Entrance Chimes - Bell sound effects on entering Imperial tradehouses and taverns.
Tunnel Cough - Makes miner NPCs cough.

IV. Compatibility:

This mod IS NOT compatible with OpenMW, at least until support for MWSE mods or a similar feature that allows for this kind of scripting is implemented. Otherwise it should be compatible with any other mod, and has built-in feature support for the mods below.

V. Mod Coverage:

If you are the author of a mod I've covered and DON'T want CSO's features extended to your mod, simply let me know and I'll remove them.

If you are a mod author who DOES want terrain-based footsteps applied, merely make a request in the designated forum. Authors who ask will be prioritized.

Covered Mods:

This mod does NOT require the following mods, but their textures and/or objects have been covered to allow the proper sounds to play while active. Many more mods may be covered than are listed here, as the included textures and objects using them can be used by other mods. So long as the texture paths aren't altered by said mods, those textures/objects will remain covered.

Anumaril's Minor Mods
Better Waterfalls
Brevur of Balmora
Days of Fire
Legend of Chemua
Morrowind Rebirth
Project Atlas
Province: Cyrodiil
Skyrim: Home of the Nords
Tamriel Rebuilt
The Great Scathes

VI. Installation and Removal:

To install, utilize a mod manager or manually drop the included files into your Data Files folder.

To remove, simply delete the associated mod folder.

VII. Permissions:

This mod's code may be used for any purpose so long as myself and Greatness7 are credited, however any sound files within the included soundpack must be credited to their creators. Feel free to contact me for this information.

If you wish to share your own collection of sounds for CSO on the Nexus or elsewhere, please do not package them with the mod itself or with sounds included in the mod without consulting me first.

VIII. Credits:

This mod would not have been possible without the help of Greatness7NullCascade, the Morrowind Modding Community Discord, and the many beta testers that helped with development.

Sound files were derived primarily from the Witcher 2, used in compliance with CD Projekt RED's usage terms and conditions, as well as Skyrim's Immersive Sounds Compendium by lazyskeever.