About this mod
Pacifies pets (Tribunal and mod-added) that are not meant to fight.
- Requirements
- Permissions and credits
- Changelogs


Now includes Tizzo's Tetra the Pack Guar
Fixed minor issue with upper/lowercase

A lightweight MWSE mod that prevents pets from entering combat.
Long story...
I love Paxon, but I could not shake the feeling that HE was the hero of the game, saving my live countless times.
NullCascade was kind enough to whip up a script that pacifies Paxon. Paxon is Paxon with all his features, but he never enters combat: he does not save the day, he does not tank, he does not die (due to combat injuries).
I since added popular pet companions to the script. They are pack animals and cute scribs, cats and dogs.
Short story...
Tribunal pets (rat, packrat and scrib) do not enter combat anymore. Pets from the mods below IF you have them installed will also be pacified.
To clarify: this mod does NOT add any pet, beast companions meant to fight alongside you are left alone.
- Paxon the pack rat by Tizzo as well as Tetra the pack guar
- Companionable Cats (AKA Cat Companions) by Emma and Grumpy
- Pack Donkeys by Emma and Grumpy
- Dog Companions v2.0 by Emma & Grumpy
- LittleRupert and LittleHazel by MentalElf
- BAR PackAnimalMerchant v1.1 by Baratheon79
- Hircine's Quest by Gavrilo93 and myself
- CM_Partners by CutthoatMods
- my own Outlaws
- my own Staff Agency

Use your favourite mod installer or manuall drop the MWSE folder in your data files folder.
Thanks to the magic of MWSE/lua, this mod supports all the companion pets listed above IF you have them. The pet companion mods listed aboce are NOT requirements.
Don't look for an esp to activate, there isn't any
You can easily remove or add pets by editing main.lua in the PacificPets folder.

NullCascade who basically did it all by supplying the original script
Bethesda Softworks for developing Morrowind and the Construction Set





