Dynamic loading doors locking according to time of day cycle, location, faction, disposition... Meant as a more general/dynamic replacement of Living Cities of Vvardenfell Locks mod, but it works with or without it already installed. Also can use keys contained in a recognized keyring while opening doors.
run MWSE-Update.exe after installing MGE-XE to update MWSE-Lua
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Changelogs
Version 1.11
fixed a bug with faction detection
tweaks
Version 1.10
more tweaks and fixes
added an option to toggle door knock for service/vendors
Version 1.09
Several tweaks and fixes
Version 1.08
tweaks & fixes
Version 1.07
tweaks & fixes
added a toggle to move the actor opening the door
Version 1.06
tweaks & fixes
Version 1.05
tweaks & fixes
Version 1.04
tweaks & fixes
Version 1.03
tweaks & fixes
Version 1.02
tweaks & fixes
Version 1.01
added to the archive missing knock sound file resource
Dynamic loading doors locking according to time of day cycle, location, faction, disposition... Meant as a more general/dynamic replacement of Living Cities of Vvardenfell Locks mod, but it works with or without it already installed. Also can use keys contained in a recognized keyring while opening doors.