Morrowind
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KaptainCnucklz

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KaptainCnucklz

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About this mod

An unofficial pre-made extract and play DXVK package for running Morrowind in Vulkan. May improve performance with some PCs.

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Permissions and credits
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What's this?

This is a small bundle of the relevant files to get DXVK working for Morrowind and MGE XE. Also has my own dxvk.conf to help latency.
This will not work for OpenMW. MGE XE runs in DirectX 9, but OpenMW is OpenGL and thus incompatible. (Tbh OpenMW runs fine anyway.)

Also note: I'm unaffiliated with the DXVK project, not a programmer, and not someone who can fix issues.
  • If you have any bugs, report them on the GitHub issue tracker.
  • Common issues and their workarounds can be found here.
  • Further configuration options for the DXVK.CONF are found here.
  • For the current status of the project, please refer to the project wiki.


What's DXVK?

DXVK is a Vulkan-based translation layer for Direct3D 9/10/11 games. On some games this will run a bit smoother than Direct X does natively, often with better frame timings. In my experience, while I can't speak for all PCs, it helps my setup's frame drops considerably and boosts my FPS by a few.

However your mileage may vary: This isn't magic. Not all systems are the same nor will all systems even benefit from DXVK.


Any reason to use this over the GitHub version?

No. This is the same exact x32 d3d9.dll as if you got it straight off GitHub.
There is my CONF file (which is entirely optional), but it only has a tweak in it to limit frame latency, which you can do yourself.

This Nexus mirror is only a repackaging of the necessary DLL for people who get confused by the GitHub page, whether by what a .tar or .gz is, where to click to download the right file, or which DLLs they need to use. The UX on most Git sites tend to suck for the tech illiterate, to be blunt, so that's another reason.


How do I install it?

  • Install MGE XE like usual. (It makes the game run in DirectX 9, which is needed for DXVK.)
  • Download my DXVK files from the files tab. (It's the same x32 version from GitHub by the way.)
  • Extract the archive to your root folder (same folder as your Morrowind.exe and MGE EXEs).
  • (Optional) If you're using Reshade, you'd need to re-run the installer and set the API as Vulkan.

Done. Hope this helps your frame rates a bit. 👍

For further performance gains, you can try Simple FPS Optimizer (MWSE), and read it's info regarding MGE XE's distant land settings.

P.S.. If you need to uninstall DXVK then simply delete the D3D9.DLL and DXVK.CONF. It's safe to uninstall at anytime, and has no effect on save files.


Credits

All credit goes to Doitsujin and all contributors on the DXVK GitHub page. This page is not endorsed nor associated with any of the original creators or contributors. Please be sure to check out the people responsible for this wonderful DLL plugin. :)