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Changelogs
Version 3.3
Fixes: sceneNode check added
Version 3.2
Fixes: player equipment being forceable equipped when loading a save with an Onion item
Version 3.1
Fixes: minor positional and scaling issues
Version 3
Added: skin / rig support
Added / Fixed: exclusive slot claims
Version 2.3
Changes: how body part nodes are found and allocated
Fixes: Left Pauldron and Right Pauldron slots not existing (see above changes)
Version 2.2
Fixes: tutorial code, Buttocks slot being misregistered as Tail slot
Version 2.1
Fixes: rare bug when entering a cell with containers and creatures
Version 2
Added: Rotation offsets for individual races, 12 pre-registered head slots, 9 pre-registered body slots, body part culling, custom slots for mod-specific accessories
Version 1.1
Fixes: player equipment no long appears invisible when loading a game, NPC equipment updates upon adding or removing from their inventory without needing to leave and re-enter the cell
Version 1
Initial release.
What is it? Created originally for RuffinVangarr's Fashionwind - MWSE Glasses and Goggles mod, this mod allows modders to add several more accessories to allow for more unique player identities. Features Current Added in v1
7 additional head slots (Default: 360 - 366)
Different meshes for individual races
Translation offsets for individual races
Scale offsets for individual races
Disabling accessories for specific races
Player support
NPC support
Added in v2
Rotation offsets for individual races
12 pre-registered head slots
9 pre-registered body slots
Body part culling
Custom slots for mod-specific accessories
Added in v3
Skin support to allow for full wearables instead of individual nodes
Claiming vanilla slots to allow exclusive one slot to take priority over another (eg. how full helmets replace open helms, not allowing bandanas with helmets, etc)
Added in v4
Body part culling for wearables
Fleshed out tutorial
How do I use it? See the tutorial HTML file in the main download or the example in the miscellaneous download for how to integrate the mod. Also see RuffinVangarr's Fashionwind - MWSE Glasses and Goggles mod for a practical example. Credit
RuffinVangarr for the idea, request, testing, and screenshots of his mod's implementation (along with the logo and display card)
Greatness7 for the actual equipping / unequipping base code from Danae's Adventurer's Backpacks mod that was modified for use in this mod
Lucevar for the request to Onionise OAAB scarves to be wearable with hoods, which made me realise some potential flaws with v2
Qualia for attempting to Onionise the OAAB scarves earlier