Morrowind
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DuskWulf

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DuskWulf

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About this mod

Furthering making pacifistic stealth a viable way to play in Morrowind, this mod allows you to do stealthy takedowns along with means of dealing with your adversaries that aren't murder.

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                   _,.---._    .-._        ,--.-.,-.   .=-.-.
        _..---.  ,-.' , -  `. /==/ \  .-._/==/- |\  \ /==/_ /
      .' .'.-. \/==/_,  ,  - \|==|, \/ /, /==|_ `/_ /|==|, |  
     /==/- '=' /==|   .=.     |==|-  \|  ||==| ,   / |==|  |  
     |==|-,   '|==|_ : ;=:  - |==| ,  | -||==|-  .|  /==/. /  
     |==|  .=. \==| , '='     |==| -   _ ||==| _ , \ `--`-`   
     /==/- '=' ,\==\ -    ,_ /|==|  /\ , |/==/  '\  | .=.     
    |==|   -   / '.='. -   .' /==/, | |- |\==\ /\=\.':=; :    
    `-._`.___,'    `--`--''   `--`./  `--` `--`       `=`  v0.6

 .-=~=-.                                                .-=~=-.
 (__  _)-._.-=-._.-=-._.-=-._.-=-.__.-=-._.-=-._.-=-._.-(__  _)
 ( _ __)                                                ( _ __)
 (__  _)    The Stealth Takedowns Mod for Pacifists!    (__  _)
 (_ ___)                                                (_ ___)
 (__  _)            .o0o. Description .o0o.             (__  _)
 ( _ __)                                                ( _ __)
 (__  _)  Bonk has two features for the enterprising    (__  _)
 (_ ___)  sneak-thief who doesn't want to be a murder-  (_ ___)
 (__  _)  hobo. For the best possible experience, I'd   (__  _)
 (_ ___)  suggest also following my recommendations     (_ ___)
 (__  _)  bwlow.                                        (__  _)
 ( _ __)                                                ( _ __)
 (__  _)  > Bonk!                                       (__  _)
 ( _ __)                                                ( _ __)
 (__  _)  Sneak up behind an unsuspecting foe and you   (__  _)
 ( _ __)  can knock them out with an unarmed strike or  ( _ __)
 (__  _)  an attack from a blunt weapon! This works on  (__  _)
 (_ ___)  humanoids and animals, though not creatures   (_ ___)
 (__  _)  that wouldn't be so easily taken down, such   (__  _)
 ( _ __)  as daedra, the undead, or dwemer robots.      ( _ __)
 (__  _)                                                (__  _)
 (_ ___)  While they're down, they'll stay down for a   (_ ___)
 (__  _)  while. The length of this can be configured,  (__  _)
 ( _ __)  along with how much your luck factors into    ( _ __)
 (__  _)  your success. Though this isn't the only      (__  _)
 (_ ___)  consideration. What kind of helm your chosen  (_ ___)
 (__  _)  foe is wearing matters too.                   (__  _)
 ( _ __)                                                ( _ __)
 (__  _)  • No helm:     A guaranteed knockout;         (__  _)
 (_ ___)  • Light helm:  75% success chance;            (_ ___)
 (__  _)  • Medium helm: 50% success chance;            (__  _)
 ( _ __)  • Heavy helm:  25% success chance.            ( _ __)
 (__  _)                                                (__  _)
 (_ ___)  What about all of these dead bodies, though?  (_ ___)
 (__  _)  That's where Bonk's other feature comes into  (__  _)
 ( _ __)  play...                                       ( _ __)
 (__  _)                                                (__  _)
 (_ ___)  > Clean-Up                                    (_ ___)
 (__  _)                                                (__  _)
 ( _ __)  If you hit shift whilst looking at a knocked  ( _ __)
 (__  _)  out foe, you'll tie them up and hide their    (__  _)
 (_ ___)  unconscious body away!                        (_ ___)
 (__  _)                                                (__  _)
 ( _ __)  Morrowind doesn't exactly have functionality  ( _ __)
 (__  _)  for this, but I did the best I could. Your    (__  _)
 (_ ___)  screen will fade to black and you'll hear     (_ ___)
 (__  _)  your character tying up your adversary.       (__  _)
 ( _ __)                                                ( _ __)
 (__  _)  If an NPC needs to be killed fo ra quest,     (__  _)
 (_ ___)  this functionality should accommodate you by  (_ ___)
 (__  _)  offering an alternative to murdering them     (__  _)
 ( _ __)  while they sleep.                             ( _ __)
 (__  _)                                                (__  _)
 (_ ___)            .o0o. Installation .o0o.            (_ ___)
 (__  _)                                                (__  _)
 ( _ __)  I recommend Mod Organizer as it effortlessly  ( _ __)
 (__  _)  handles the installation of mods, it's a      (__  _)
 (_ ___)  doddle.                                       (_ ___)
 (__  _)                                                (__  _)
 ( _ __)  Though, you can also just drop these files    ( _ __)
 (__  _)  into Morrowind's Data Files directory. If     (__  _)
 (_ ___)  that's your jam. To uninstall it, you'd then  (_ ___)
 (__  _)  remove the Bonk folder, contained within      (__  _)
 ( _ __)  the path: Data Files\MWSE\mods.               ( _ __)
 (__  _)                                                (__  _)
 (_ ___)          .o0o. Recommendations .o0o.           (_ ___)
 (__  _)                                                (__  _)
 ( _ __)  For the perfect experience, I'd strongly      ( _ __)
 (__  _)  recommend pairing this mod with mort's        (__  _)
 (_ ___)  magnificent stealth improvement mod, which    (_ ___)
 (__  _)  makes stealth a viable playstyle.             (__  _)
 ( _ __)                                                ( _ __)
 (__  _)  I'd advise not using the experimental light-  (__  _)
 (_ ___)  based option for now though as it's still     (_ ___)
 (__  _)  buggy and incomplete, but I wouldn't play     (__  _)
 ( _ __)  Morrowind without the rest of the features    ( _ __)
 (__  _)  in this mod.                                  (__  _)
 (_ ___)                                                (_ ___)
 (__  _)  Stealth Enhanced                              (__  _)
 ( _ __)  > www.nexusmods.com/morrowind/mods/49614      ( _ __)
 (__  _)                                                (__  _)
 ( _ __)  I'd also toss in the utterly brilliant        ( _ __)
 (__  _)  distraction mod. It can be frustrating to     (__  _)
 (_ ___)  play as a thief if a guard is set on just     (_ ___)
 (__  _)  standing in a narrow corridor, staring at     (__  _)
 (_  __)  you. Prior to distraction, one would've had   (_  __)
 ( _ __)  no viable way to deal with such a scenario.   ( _ __)
 (__  _)  Thankfully this is no longer the case!        (__  _)
 (_ ___)                                                (_ ___)
 (__  _)  Distraction                                   (__  _)
 (_ ___)  > www.nexusmods.com/morrowind/mods/49680      (_ ___)
 (__  _)                                                (__  _)
 (_ ___)  Mort's impeccable Pickpocket Overhaul should  (_ ___)
 (__  _)  be your next inclusion. Not only does it tie  (__  _)
 (_ ___)  into all of the other mods here to amplify    (_ ___)
 (__  _)  the pacifist thief experience, but I've also  (__  _)
 ( _ __)  included a patch for it on my mod's files     ( _ __)
 (_ ___)  page that allows you to loot all items from   (_ ___)
 (__  _)  an unconscious enemy. And that's rad.         (__  _)
 ( _ __)                                                ( _ __)
 (_ ___)  Just remember to install my patch after it!   (_ ___)
 (__  _)                                                (__  _)
 (_ ___)  Pickpocket                                    (_ ___)
 (__  _)  > www.nexusmods.com/morrowind/mods/47581      (__  _)
 ( _ __)                                                ( _ __)
 (__  _)  For that thief feel, being able to clamber    (__  _)
 (_ ___)  up and over ledges really helps. For that we  (_ ___)
 ( _ __)  have Mantle of Ascension, which is a really   ( _ __)
 (_ ___)  clever name. Worth it for the immersion.      (_ ___)
 ( _ __)                                                ( _ __)
 (__  _)  Mantle of Ascension                           (__  _)
 (_ ___)  > www.nexusmods.com/morrowind/mods/49870      (_ ___)
 (__  _)                                                (__  _)
 (_ ___)  Morrowind doesn't really cater to those who   (_ ___)
 (__  _)  want to go hand-to-hand and unarmoured, but   (__  _)
 ( _ __)  we can fix that! Get the mod below, and use   ( _ __)
 (_ ___)  it to change the following values to those    (_ ___)
 (__  _)  suggested here:                               (__  _)
 (_ ___)                                                (_ ___)
 (__  _)  • fUnarmoredBase1    to 0.100000              (__  _)
 ( _ __)  • fUnarmoredBase2    to 0.095000              ( _ __)
 (_ ___)  • fMinHandToHandMult to 0.250000              (_ ___)
 (__  _)  • fMaxHandToHandMult to 0.700000              (__  _)
 ( _ __)                                                ( _ __)
 (_ ___)  That'll toughen you up a bit based upon your  (_ ___)
 (__  _)  unarmoured skill, and your punches will do    (__  _)
 (_ ___)  more fatigue damage as your skill increases   (_ ___)
 (__  _)  too.                                          (__  _)
 ( _ __)                                                ( _ __)
 (_ ___)  GMST Menu                                     (_ ___)
 (__  _)  > www.nexusmods.com/morrowind/mods/46428      (__  _)
 ( _ __)                                                ( _ __)
 (_ ___)  And for an even better pacifist experience,   (_ ___)
 (__  _)  I recommend using the following mods in       (__  _)
 ( _ __)  tandem with those suggested above.            ( _ __)
 (__  _)                                                (__  _)
 (_ ___)  Less-Aggressive Creatures                     (_ ___)
 (__  _)  > www.nexusmods.com/morrowind/mods/48292      (__  _)
 ( _ __)                                                ( _ __)
 (__  _)  Feed the Animals                              (__  _)
 (_ ___)  > www.nexusmods.com/morrowind/mods/47894      (_ ___)
 (__  _)                                                (__  _)
 ( _ __)  I have a patch for Feed the Animals which     ( _ __)
 (__  _)  adds features and balances animal diets so    (__  _)
 ( _ __)  that having Tamriel Rebuilt installed isn't   ( _ __)
 (__  _)  required, I'd advise grabbing that as well.   (__  _)
 (_ ___)                                                (_ ___)
 ( _ __)          .o0o. Compatibility .o0o.             ( _ __)
 (__  _)                                                (__  _)
 (_ ___)  My mod and all those I've recommended here    (_ ___)
 (__  _)  are minimal-impact lua mods. They won't have  (__  _)
 ( _ __)  conflicts with any other mods, nor do they    ( _ __)
 (__  _)  add esp files to your load order to contend   (__  _)
 (_ ___)  with. So, there you go.                       (_ ___)
 (__  _)                                                (__  _)
 (_ ___)-._.-=-._.-=-._.-=-._.-=-.__.-=-._.-=-._.-=-._.-(_ ___)
 `-._.-'                                                `-._.-