About this mod
Changes skill progression gain for weapon skills to be based on the amount of damage you deal. MWSE Lua. Tweaking of values is possible thanks to MCM.
- Requirements
- Permissions and credits
Version 1.1.1
By Pimgd
====Requirements====
- Morrowind
- MGE XE 0.10.1
- MWSE 2.1+
This mod requires a recent nightly build of MWSE. Please be sure to run the mwse-update.exe before playing this mod.
====Description====
In the default game, you get a fixed amount of skill experience for each successful hit that deals more than 0.5 damage. This means that the fastest way to level melee skills is to get as much hits in as you can, which means that high level weapons actively hamper skill progression. It also means using charged strikes is a waste of XP.
This mod affects Axe, Blunt, Long Blade, Short Blade, Spear and Marksman. Hand to Hand is NOT affected.
I've been enjoying JaceyS's Magicka Based Skill Progression, and when I tried to find a version of this for melee weapons, I couldn't find anything. So I made one myself.
Damage Based Skill Progression is heavily inspired by MBSP.
===Changelog===
1.1.1
Adjusted the code so that I won't be able to forget to update the displayed in-game version number anymore.
1.1.0
Different way of blocking the vanilla exp reward to allow other mods that hand out experience to conflict much less
1.0.0
Initial Release
Enable/Disable toggle
Exp per hit
Exp per point of damage
Overkill experience slider
Override for making exp per hit / exp per point of damage configurable per skill
===Configuration===
This mod uses the MCM functionality of MWSE to present configuration options.
Skill Experience Per Point of Health Damage: The amount of skill experience awarded per point of damage dealt. Vanilla game behavior gives no skill experience for damage dealt, and the default setting of this mod gives 0.1 skill experience for each point of damage dealt. Default: 0.1
Skill Experience Per Hit: The amount of skill experience awarded per successful hit. Vanilla game behavior gives 1 skill experience for a successful hit of more than 0.5 damage, and the default setting of this mod gives 0.1 skill experience for each hit. The main reason for this setting is to help the low end of the damage curve a bit up, otherwise the early game would become a real slog. Default: 0.1
Overkill Experience Percentage: Percentage of experience awarded for any points of damage dealt past 0. The default is 0, to prevent players from flattening scribs with two-handed warhammers for lots of experience. Can be adjusted all the way up to 100% experience gain for overkill damage.
===Permissions===
You may use the scripting and writing in this mod for any purpose you wish, just give me credit. You have my permission to re-upload this mod in the event that I do not respond to contact on Discord at Pimgd#1433 for a period of 1 week or more. You can send me direct messages if you become a member of the Morrowind Modding Community server.
===Compatibility===
This mod uses MWSE-Lua, and so is not currently compatible with OpenMW.
This mod should not be used with other mods that modify the experience for Axe, Blunt, Long Blade, Short Blade, Spear or Marksman.
As far as I can tell, it is compatible with Class Conscious Character Progression.
I didn't test this with other mods than CCCP and MBSP.
If you discover mod incompatibilities, please report them to me on Nexus or at Pimgd#1433 on Discord.
===Issues===
With default settings, this mod will slow down progression of weak (< 20-ish) skills, and will drastically speed up natural skill progression of weapons with a lot of damage (two-handed charged attacks). Spamming weak attacks will give less exp than before. You can adjust the values in MCM.
I've tried my best to find a way to block the default experience gain from an attack, but couldn't find a nice way. As such, Damage Based Skill Progression disables all skill progression gains (except whole skill levels, like reading books) that are not by itself for Axe, Blunt, Long Blade, Short Blade, Spear and Marksman.
===Installation & Removal===
Installation:
Unpack the archive file such that the top level contents are in your Morrowind\Data Files folder. There is no esp file to activate.
This mod should be safe to load with an in-progress save.
Removal:
Refer to the files included in the archive file to find what to delete. Also delete Morrowind\Data Files\MWSE\config\Damage Based Skill Progression.json.
No special behavior is required to remove this mod from your save.
==Thanks==
JaceyS for creating Magicka Based Skill Progression, which this mod is heavily inspired by.
The people in the Morrowind Modding Community Discord for helping me with some Lua mishaps.