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Combat AI overhaul

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This mod is part of 4NM - Total Gameplay Overhaul

Fixed an engine bug that made enemies incapacitated when the height difference. Levitation and jumping is no longer a cheat.

Now, if a player is not available for direct attack, enemies will throw stones at him, and magical creatures will cast weak damage spells.

Fixed an engine bug that caused enemies to spontaneously stop fighting.

Fixed an engine bug that sometimes made enemies stand still and do nothing.

Increased the frequency of enemies' attacks so that they are not too passive in combat. You can turn this off in the settings.

Fixed an engine bug when the player became invisible to enemies even at 1% chameleon.

Enemies flee from the battlefield with low health. The higher the level of the enemy, the more difficult it is to make him run with the help of fear spells.

Since combat AI is inextricably linked with stealth, an advanced stealth module has been optionally added. This takes into account many parameters: being in sight, distance to the detector, stats and skills of the detector and the player, noise emitted (weight of boots, weight of items in inventory), invisibility and chameleon effects.
The difficulty of stealth is configurable.