Morrowind

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Virnetch

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Virnetch

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About this mod

An overhaul of the mark and recall system using MWSE 2.1 to allow:
-Multiple mark locations, even from other mods. Teleport companions to your location. Limit number of marks by mysticism.
-Higher magicka cost and lower cast chance for long recall distances.
-Limited number of daily recalls.
Features can be changed in MCM.

Requirements
Permissions and credits
Changelogs
Donations
Requirements

Description
1. Multi Mark
  • Create additional marks and name them whatever you want.
You can create new marks or overwrite existing marks. Default name is the cell or region name. Recall is disabled in places you normally can't recall in.

  • Change the maximum number of marks to anything you like. (Default 16)
You can change the maximum number of marks in the Mod Config Menu to anything between 2 and 80.

  • Teleport companions to your location. (New in 2.0)
Add companions with Mark spell and recall them to your location.
Optional addon to allow some companion mods like Julan to automatically be added to the Recall list. Thanks to cdcooley for the script.
Requires companions to have a disposition of 90 by default. It can be changed in the MCM.
Uses same magicka cost and chance calculation as normal recalls.
Toggle automatic companion teleportation when recalling from the same cell.


  • Have your mysticism (base or current) affect the total number of available marks.
If you enable this, your mysticism will affect how many marks you can cast. You can change it to use your current mysticism instead of base mysticism for calculating the number of marks in the Mod Config Menu.

-  Change the mysticism value required to cast maximum number of marks.

-  Change the curve at which you gain additional marks.
The default value is pretty high, requiring 36 mysticism for the second mark.
Lower values make it faster to get additional marks at a lower level.
Recommended value is between 0.7 and 3, depending on the mysticism required for max marks.


- You can test different values for all features here.




2. Harder Recall

  • Requires multi mark enabled.

  • Makes recall a lot harder (configurable) by increasing the magicka cost and having lower chance of success based on distance to mark, current mysticism and your current fatigue percent.
The default settings makes recall a LOT harder than in vanilla, but these settings can be changed in the mod configuration menu.
Recalling from Gnisis to Vivec will no longer be an option at level 1.


  • Works indoors and outdoors.
  • Recalling between unlinked areas (like recalling from Mournhold to Vvardenfell or vice versa) will cost a configurable amount of magicka (by default 300). Thanks to cdcooley for this feature that I modified slightly.




3. Limited Recall
  • Limit the number of recall spells you can cast in a day.
Merlord's Limited Intervention is recommended to be used with this.


4. Companion teleportation when casting intervention
  • Companions will teleport to you when casting Almsivi or Divine Intervention, if they are in the same cell as you when casting the spell.
Also works with scrolls, enchanted items and potions.

Installation
1. Make sure you have the latest MGE XE and MWSE 2.1.
2.
 Drop the MWSE folder inside your Morrowind/Data files folder or install with a mod organizer.

Incompatibilities
  • This requires MWSE to work, so it is not compatible with OpenMW. All other mods that don't add multiple marks should work with this.

Credits
  • Thanks to NullCascade and other developers of MWSE.
  • Thanks to cdcooley for the optional script that allows some followers to be automatically added to the Recall list.
  • OperatorJack for Magicka Expanded and Miscast Enhanced.
  • Greatness7 for the original Harder Recall idea.
  • NullCascade for Easy Escort which helped me create the code for companion intervention.