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Author notes
Just drop me a message here or in the MMC. If I don't answer in a couple of days, do as you will with my blessing :)
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Changelogs
Version 1.0
Initial release
Modifies the trap disarming mechanic so there is actually a skill check involved. The trap level will be set equal to the lock level if it exists, and to the magicka cost of the trap if it does not.
You can fully adjust the formula on the MCM, as usual, if you would prefer a different balance. The formula is as follows: